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Attack","SkillName":"Manifold Bloom","SkillDescribe":"<span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Basic Attack - Answering Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, perform up to 4 consecutive attacks, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heavy Attack - Answering Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, consume STA to deal <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 2</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Mid-air Attack - Answering Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span> and in mid-air, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> to perform a Plunging Attack at the cost of STA, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 2</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heavy Attack - Answering Form: Reign at Ease</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span> and in mid-air, hold <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Reign at Ease</span>, continuously consuming STA and dealing <span style=\"color:#ebb0ff;\">Electro DMG</span> to the target.<br>Depleting all STA or switching to another Resonator ends the skill action early.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Mid-air Attack - Answering Form: Reign at Ease</span></span><br><br>When the <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> button is released during <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Reign at Ease</span>, Hsin casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Mid-air Attack - Answering Form: Reign at Ease</span>, consuming STA to perform a Plunging Attack, transforming into the Moon Fox upon landing and dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Mid-air Attack - Answering Form: Reign at Ease</span>, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 2</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Dodge Counter - Answering Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time after a successful Dodge to attack the target, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 3</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Basic Attack - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and not in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state, command Xuanfang Mechanisms to perform up to 3 consecutive attacks, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 1</span> generates a <span style=\"color:#ffd12f;\" class=\"font-bold\">Modular Heartlock</span> at the target's position. Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 2</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form</span>, or <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form</span> causes the <span style=\"color:#ffd12f;\" class=\"font-bold\">Modular Heartlock</span> to collapse, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>Casting this skill consumes STA when Hsin is in mid-air.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heavy Attack - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, consume STA to command Xuanfang Mechanisms, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 3</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Upward Cut - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and on the ground, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Jump</span> to cast this skill, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Mid-air Attack - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and Hsin is in mid-air, <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Mid-air Attack - Illumining Form</span>.<br>Consume STA to perform a Plunging Attack, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Dodge Counter - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time after a successful Dodge to attack the target, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 3</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Basic Attack - Illumining Form: Pillars Aligned</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state, command Xuanfang Mechanisms to perform up to 4 consecutive attacks, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Dodge Counter - Illumining Form: Pillars Aligned</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time after a successful Dodge to attack the target, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form: Pillars Aligned Stage 3</span>.","SkillMedia":"https://api.encore.moe/resource/Data/Media/Role/1311/1006101.mp4","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconNor/SP_IconNorMagic.webp","SkillAttributes":[{"attributeId":1311101,"attributeName":"Basic Attack - Answering Form Stage 1 DMG","values":["14.00%+21.00%","15.15%+22.73%","16.30%+24.45%","17.91%+26.86%","19.06%+28.58%","20.38%+30.56%","22.21%+33.32%","24.05%+36.07%","25.89%+38.83%","27.84%+41.76%","30.13%+45.20%","32.43%+48.64%","34.73%+52.09%","37.02%+55.53%","39.32%+58.98%","41.61%+62.42%","43.91%+65.86%","46.21%+69.31%","48.50%+72.75%","50.80%+76.20%"],"Description":""},{"attributeId":1311102,"attributeName":"Basic Attack - Answering Form Stage 2 DMG","values":["7.62%*2+34.28%+26.66%","8.25%*2+37.09%+28.85%","8.87%*2+39.90%+31.03%","9.74%*2+43.83%+34.09%","10.37%*2+46.64%+36.28%","11.09%*2+49.87%+38.79%","12.09%*2+54.37%+42.29%","13.09%*2+58.87%+45.79%","14.08%*2+63.36%+49.28%","15.15%*2+68.14%+53.00%","16.40%*2+73.76%+57.37%","17.64%*2+79.38%+61.74%","18.89%*2+85.00%+66.11%","20.14%*2+90.62%+70.49%","21.39%*2+96.24%+74.86%","22.64%*2+101.86%+79.23%","23.89%*2+107.49%+83.60%","25.14%*2+113.11%+87.97%","26.39%*2+118.73%+92.34%","27.64%*2+124.35%+96.72%"],"Description":""},{"attributeId":1311103,"attributeName":"Basic Attack - Answering Form Stage 3 DMG","values":["15.85%*2+11.89%*2+23.78%","17.15%*2+12.86%*2+25.72%","18.45%*2+13.84%*2+27.67%","20.27%*2+15.20%*2+30.40%","21.57%*2+16.18%*2+32.35%","23.06%*2+17.30%*2+34.59%","25.14%*2+18.86%*2+37.71%","27.22%*2+20.42%*2+40.83%","29.30%*2+21.98%*2+43.95%","31.51%*2+23.63%*2+47.26%","34.11%*2+25.58%*2+51.16%","36.71%*2+27.53%*2+55.06%","39.31%*2+29.48%*2+58.96%","41.91%*2+31.43%*2+62.86%","44.50%*2+33.38%*2+66.75%","47.10%*2+35.33%*2+70.65%","49.70%*2+37.28%*2+74.55%","52.30%*2+39.23%*2+78.45%","54.90%*2+41.18%*2+82.35%","57.50%*2+43.13%*2+86.25%"],"Description":""},{"attributeId":1311104,"attributeName":"Basic Attack - Answering Form Stage 4 DMG","values":["19.98%+19.98%+59.93%","21.62%+21.62%+64.85%","23.26%+23.26%+69.76%","25.55%+25.55%+76.64%","27.19%+27.19%+81.56%","29.07%+29.07%+87.21%","31.69%+31.69%+95.07%","34.31%+34.31%+102.93%","36.93%+36.93%+110.79%","39.72%+39.72%+119.15%","43.00%+43.00%+128.98%","46.27%+46.27%+138.81%","49.55%+49.55%+148.63%","52.82%+52.82%+158.46%","56.10%+56.10%+168.29%","59.38%+59.38%+178.12%","62.65%+62.65%+187.95%","65.93%+65.93%+197.78%","69.20%+69.20%+207.60%","72.48%+72.48%+217.43%"],"Description":""},{"attributeId":1311105,"attributeName":"Heavy Attack - Answering Form: Reign at Ease DMG","values":["14.00%*25","15.15%*25","16.30%*25","17.91%*25","19.06%*25","20.38%*25","22.21%*25","24.05%*25","25.89%*25","27.84%*25","30.13%*25","32.43%*25","34.73%*25","37.02%*25","39.32%*25","41.61%*25","43.91%*25","46.21%*25","48.50%*25","50.80%*25"],"Description":""},{"attributeId":1311106,"attributeName":"Mid-air Attack - Answering Form: Reign at Ease DMG","values":["11.29%","12.21%","13.14%","14.43%","15.36%","16.42%","17.90%","19.39%","20.87%","22.44%","24.29%","26.14%","27.99%","29.84%","31.69%","33.54%","35.39%","37.24%","39.09%","40.94%"],"Description":""},{"attributeId":1311107,"attributeName":"Heavy Attack - Answering Form DMG","values":["5.17%+10.34%+5.17%+10.34%*3","5.59%+11.18%+5.59%+11.18%*3","6.02%+12.03%+6.02%+12.03%*3","6.61%+13.22%+6.61%+13.22%*3","7.03%+14.06%+7.03%+14.06%*3","7.52%+15.04%+7.52%+15.04%*3","8.20%+16.39%+8.20%+16.39%*3","8.88%+17.75%+8.88%+17.75%*3","9.56%+19.11%+9.56%+19.11%*3","10.28%+20.55%+10.28%+20.55%*3","11.12%+22.24%+11.12%+22.24%*3","11.97%+23.93%+11.97%+23.93%*3","12.82%+25.63%+12.82%+25.63%*3","13.66%+27.32%+13.66%+27.32%*3","14.51%+29.02%+14.51%+29.02%*3","15.36%+30.71%+15.36%+30.71%*3","16.21%+32.41%+16.21%+32.41%*3","17.05%+34.10%+17.05%+34.10%*3","17.90%+35.80%+17.90%+35.80%*3","18.75%+37.49%+18.75%+37.49%*3"],"Description":""},{"attributeId":1311108,"attributeName":"Mid-air Attack - Answering Form DMG","values":["11.29%","12.21%","13.14%","14.43%","15.36%","16.42%","17.90%","19.39%","20.87%","22.44%","24.29%","26.14%","27.99%","29.84%","31.69%","33.54%","35.39%","37.24%","39.09%","40.94%"],"Description":""},{"attributeId":1311109,"attributeName":"Dodge Counter - Answering Form DMG","values":["22.63%*2+33.94%+33.94%","24.48%*2+36.72%+36.72%","26.34%*2+39.51%+39.51%","28.94%*2+43.40%+43.40%","30.79%*2+46.19%+46.19%","32.93%*2+49.39%+49.39%","35.89%*2+53.84%+53.84%","38.86%*2+58.29%+58.29%","41.83%*2+62.74%+62.74%","44.98%*2+67.47%+67.47%","48.69%*2+73.04%+73.04%","52.40%*2+78.60%+78.60%","56.11%*2+84.17%+84.17%","59.83%*2+89.74%+89.74%","63.54%*2+95.30%+95.30%","67.25%*2+100.87%+100.87%","70.96%*2+106.43%+106.43%","74.67%*2+112.00%+112.00%","78.38%*2+117.56%+117.56%","82.09%*2+123.13%+123.13%"],"Description":""},{"attributeId":1311110,"attributeName":"Basic Attack - Illumining Form Stage 1 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in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> to deal <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 4</span>.<br>Can be cast in mid-air.<br><br>If Hsin moves while on the ground within a short time after casting this skill, she turns into the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span>. <br>- While in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form and out of combat, Hsin gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Dustless Tread</span>. With <span style=\"color:#ffd12f;\" class=\"font-bold\">Dustless Tread</span>, Hsin can enter the target's aggro range without triggering combat. <span style=\"color:#ffd12f;\" class=\"font-bold\">Dustless Tread</span> is removed when Hsin enters combat, is switched out, or ends the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form by having environmental, gameplay, or feature interactions.<br>- While in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form and out of combat, Hsin restores 6% of Max HP every 3s.<br>- Taking damage, failing to perform a <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge</span> with directional input while on the ground, or <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodging</span> in mid-air will end the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form. Switching to another Resonator or pressing <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> also ends the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form. Press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 4</span>, which also ends the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form.<br>- The Dash state continuously consumes STA when Hsin is in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form.<br>- <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation</span> is disabled when Hsin is in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Moon Fox</span> form.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Resonance Skill - Illumining Form</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and Hsin is on the ground, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> to have Hsin command a Colossal Xuanfang Mechanism, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.","SkillMedia":"https://api.encore.moe/resource/Data/Media/Role/1311/1006102.mp4","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinB1.webp","SkillAttributes":[{"attributeId":1311201,"attributeName":"Resonance Skill - Answering Form 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Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["12.6%","13.64%","14.67%","16.12%","17.15%","18.34%","19.99%","21.65%","23.3%","25.06%"],"Energy":[0.45],"ElementPower":[0.36],"HardnessLv":[1],"ToughLv":[0.3],"WeaknessLvl":[0.144],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":2,"Id":1311120102,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["12.6%","13.64%","14.67%","16.12%","17.15%","18.34%","19.99%","21.65%","23.3%","25.06%"],"Energy":[0.45],"ElementPower":[0.36],"HardnessLv":[1],"ToughLv":[0.3],"WeaknessLvl":[0.144],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":3,"Id":1311120103,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["12.6%","13.64%","14.67%","16.12%","17.15%","18.34%","19.99%","21.65%","23.3%","25.06%"],"Energy":[0.45],"ElementPower":[0.36],"HardnessLv":[1],"ToughLv":[0.3],"WeaknessLvl":[0.144],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":4,"Id":1311120104,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["8.4%","9.09%","9.78%","10.75%","11.44%","12.23%","13.33%","14.43%","15.53%","16.71%"],"Energy":[0.3],"ElementPower":[0.24],"HardnessLv":[1],"ToughLv":[0.2],"WeaknessLvl":[0.096],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":5,"Id":1311120105,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["29.4%","31.82%","34.23%","37.6%","40.01%","42.78%","46.64%","50.5%","54.36%","58.46%"],"Energy":[1.05],"ElementPower":[0.84],"HardnessLv":[1],"ToughLv":[0.7],"WeaknessLvl":[0.336],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":6,"Id":1311210102,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["5.6%","6.06%","6.52%","7.17%","7.63%","8.15%","8.89%","9.62%","10.36%","11.14%"],"Energy":[0.2],"ElementPower":[0.32],"HardnessLv":[1],"ToughLv":[0.1],"WeaknessLvl":[0.064],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0},{"EntryNumber":7,"Id":1311210103,"Condition":"","Type":"Resonance Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["89.6%","96.95%","104.3%","114.59%","121.93%","130.38%","142.14%","153.89%","165.65%","178.14%"],"Energy":[3.2],"ElementPower":[5.12],"HardnessLv":[1],"ToughLv":[1.6],"WeaknessLvl":[1.024],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0}]},{"SkillId":1006103,"SkillType":"Resonance Liberation","SkillName":"Nexus Alight","SkillDescribe":"<span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Formshift</span></span><br><br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Protector</span> unlocks <span style=\"color:#ffd12f;\" class=\"font-bold\">Formshift</span>.<br>Cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Formshift</span> to unfurl the Manifold Sanctum. Hsin switches to <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, unlocking a new set of combat abilities, and enters the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state.<br>Can be cast in mid-air close to the ground.<br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, engaging in <span style=\"color:#ffd12f;\" class=\"font-bold\">quest dialogue</span>, performing an <span style=\"color:#ffd12f;\" class=\"font-bold\">environmental interaction with an animation</span>, or using a <span style=\"color:#ffd12f;\" class=\"font-bold\">Utility</span> switches Hsin back to <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span> to perform the corresponding action.<br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, Hsin can walk on the surface of water, and will continuously consume STA in deep water areas. In Walking Mode, Hsin in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> can step off a cliff into the air and walk slowly in mid-air, continuously consuming STA in this state. Hsin cannot restore STA while in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and in mid-air.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Pillars Across Heaven</span></span><br><br>After casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Stilling All Horizons</span>, when in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> with full Resonance Energy, <span style=\"color:#ffd12f;\" class=\"font-bold\">Pillars Across Heaven</span> becomes available.<br>Cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Pillars Across Heaven</span> to bring the Manifold Sanctum crashing down, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span> to the target, considered <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill DMG</span>.<br>Can be cast in mid-air close to the ground.<br>Hsin returns to <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span> and exits the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Edict</span></span><br><br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Formshift</span> grants Hsin 21 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\">Edict</span> for 45s. The effect cannot exceed 21 stacks and all stacks are removed when the duration ends.<br>After a Resonator on the field deals DMG, Hsin automatically consumes <span style=\"color:#ffd12f;\" class=\"font-bold\">Edict</span> in the following 3s to trigger the following effect up to once per second. Retriggering the effect resets the duration:<br>- When <span style=\"color:#ffd12f;\" class=\"font-bold\">Edict</span> is consumed, summon a <span style=\"color:#ffd12f;\" class=\"font-bold\">Soaring Pillar</span> from the Manifold Sanctum as a Coordinated Attack to strike the target once, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>. <br>- <span style=\"color:#ffd12f;\" class=\"font-bold\">Edict</span> can be automatically consumed up to 1 stack per second.<br>- Damage dealt by <span style=\"color:#ffd12f;\" class=\"font-bold\">Soaring Pillar</span> does not trigger this effect.<br>- When Hsin is knocked out, all <span style=\"color:#ffd12f;\" class=\"font-bold\">Edict</span> stacks are removed.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heart Manifest</span></span><br><br>Increases Hsin's resistance to interruption for 45s.<br>Entering the <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart Manifest</span> state resets Hsin's <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>.<br>While in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart Manifest</span> state and in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, if <span style=\"color:#ffd12f;\" class=\"font-bold\">Pillars Across Heaven</span> is locked, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation</span> to have Hsin cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Invoked Form: Answering</span>. While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation</span> to have Hsin cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Invoked Form: Illumining</span>.<br>Besides, if Hsin is still in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> after exiting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart Manifest</span>, and <span style=\"color:#ffd12f;\" class=\"font-bold\">Pillars Across Heaven</span> is locked, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation</span> to have Hsin cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Invoked Form: Answering</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Invoked Form: Answering</span></span><br><br>Hsin temporarily reverts to <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>. When this skill is cast, if Hsin is on the ground, She casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 2</span>; if She is in mid-air, She casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Mid-air Attack - Answering Form</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Invoked Form: Illumining</span></span><br><br>Hsin turns back into <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>. When this skill is cast, if Hsin is on the ground, She casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Upward Cut - Illumining Form</span>; if She is in mid-air, She casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Mid-air Attack - Illumining Form</span>.","SkillMedia":"https://api.encore.moe/resource/Data/Media/Role/1311/1006103.mp4","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinC1.webp","SkillAttributes":[{"attributeId":1311302,"attributeName":"Pillars Across Heaven DMG","values":["40.50%+45.56%+30.38%+50.62%+35.44%+809.88%","43.82%+49.30%+32.87%+54.77%+38.34%+876.29%","47.14%+53.03%+35.36%+58.92%+41.25%+942.70%","51.79%+58.26%+38.84%+64.73%+45.32%+1035.67%","55.11%+62.00%+41.33%+68.88%+48.22%+1102.08%","58.93%+66.29%+44.20%+73.66%+51.56%+1178.45%","64.24%+72.27%+48.18%+80.30%+56.21%+1284.71%","69.55%+78.25%+52.17%+86.94%+60.86%+1390.97%","74.87%+84.22%+56.15%+93.58%+65.51%+1497.22%","80.51%+90.57%+60.38%+100.64%+70.45%+1610.12%","87.15%+98.04%+65.36%+108.94%+76.26%+1742.94%","93.79%+105.52%+70.35%+117.24%+82.07%+1875.76%","100.43%+112.99%+75.33%+125.54%+87.88%+2008.58%","107.07%+120.46%+80.31%+133.84%+93.69%+2141.40%","113.72%+127.93%+85.29%+142.14%+99.50%+2274.22%","120.36%+135.40%+90.27%+150.44%+105.31%+2407.04%","127.00%+142.87%+95.25%+158.75%+111.12%+2539.86%","133.64%+150.34%+100.23%+167.05%+116.93%+2672.68%","140.28%+157.81%+105.21%+175.35%+122.75%+2805.49%","146.92%+165.28%+110.19%+183.65%+128.56%+2938.31%"],"Description":""},{"attributeId":1311303,"attributeName":"Soaring 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style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form: Manifold Unison</span>, Her ATK is increased by 50% for 8s. Switching to another Resonator or Resonance Mode ends this effect.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>, after Resonators in the team inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span>, Hsin gains 25% Electro DMG Bonus, stacking up to 2 times. Each Resonator can trigger this effect only once. In addition, if Rover: Electro is in the same team, when Rover: Electro casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Thunderous Fury</span>, both Hsin and Rover: Electro gain 20% Electro DMG Bonus for 30s.<br>This effect resets when a Resonator is added to the team or when Hsin switches Resonance Mode.","SkillMedia":"","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinD1.webp","SkillAttributes":[],"SkillDetailNum":["50%","8","25%","2","2","30%","20%","30"],"Consumes":[{"SkillId":1,"Consume":[{"Key":43021032,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_2_UI.T_IconMout_O_012_2_UI","QualityId":3},{"Key":41100092,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_2_UI.T_IconMout_O_013_2_UI","QualityId":3},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":10000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]}],"DamageList":[]},{"SkillId":1006105,"SkillType":"Inherent Skill","SkillName":"Gleaning Simple Joys","SkillDescribe":"While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>, the maximum stacks of the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> effect on Resonators in the team are increased by 1. When a Resonator in the team triggers <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span>, all Resonators in the team gain 1 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> for 30s. This effect does not stack.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span> and Hsin is not in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state, after Resonators in the team other than Hsin inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on a target, every 1 stack of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> inflicted grants Hisn 1 stack of <span style=\"color:#ffd12f;\" class=\"font-bold\">Thunderglow</span>, stacking up to 10 times.<br>While Hsin is in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state, when targets within a certain range have 0 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span>, inflict 1 stack of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the targets. If <span style=\"color:#ffd12f;\" class=\"font-bold\">Thunderglow</span> on Hsin reaches the stack limit, Hsin also inflicts <span style=\"color:#ffd12f;\" class=\"font-bold\">Fleeting Thunder</span> on the targets:<br>- When Hsin inflicts <span style=\"color:#ffd12f;\" class=\"font-bold\">Fleeting Thunder</span> on the target, She also inflicts <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the target to the stack limit, up to 16 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span>.<br>- When <span style=\"color:#ffd12f;\" class=\"font-bold\">Fleeting Thunder</span> is active, if the maximum stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the target is increased, Hsin will inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the target to the stack limit again, up to 16 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span>.<br>- <span style=\"color:#ffd12f;\" class=\"font-bold\">Fleeting Thunder</span> will be removed when the target leaves the designated range around Hsin.<br>Exiting the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state or switching Resonance Mode removes the aforementioned effects.","SkillMedia":"","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinD2.webp","SkillAttributes":[],"SkillDetailNum":["1","10","30","16"],"Consumes":[{"SkillId":1,"Consume":[{"Key":43021033,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_3_UI.T_IconMout_O_012_3_UI","QualityId":4},{"Key":41100093,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_3_UI.T_IconMout_O_013_3_UI","QualityId":4},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":20000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]}],"DamageList":[]},{"SkillId":1006106,"SkillType":"Intro Skill","SkillName":"Glance on a Whim","SkillDescribe":"<span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Intro Skill - Answering Form</span></span><br><br>This skill becomes available while in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>. Attack the target, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 3</span> (when in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>) or <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 4</span> (when in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>).<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Intro Skill - Answering Form: Manifold Unison</span></span><br><br>This skill becomes available while in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>. Attack the target, dealing greater <span style=\"color:#ebb0ff;\">Electro DMG</span>, considered <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill DMG</span>.<br>After casting this skill, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> within a short time to cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Answering Form Stage 3</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Intro Skill - Illumining Form</span></span><br><br>This skill becomes available while in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>. Attack the target, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Intro Skill - Illumining Form: Manifold Unison</span></span><br><br>This skill becomes available while in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>. Attack the target, dealing greater <span style=\"color:#ebb0ff;\">Electro DMG</span>, considered <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill DMG</span>.","SkillMedia":"https://api.encore.moe/resource/Data/Media/Role/1311/1006106.mp4","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinQTE.webp","SkillAttributes":[{"attributeId":1311601,"attributeName":"Intro Skill - Answering Form DMG in Resonance Mode - Electro Flare","values":["3.97%*2+3.97%*2+63.39%","4.29%*2+4.29%*2+68.59%","4.62%*2+4.62%*2+73.79%","5.07%*2+5.07%*2+81.06%","5.40%*2+5.40%*2+86.26%","5.77%*2+5.77%*2+92.24%","6.29%*2+6.29%*2+100.56%","6.81%*2+6.81%*2+108.87%","7.33%*2+7.33%*2+117.19%","7.88%*2+7.88%*2+126.02%","8.53%*2+8.53%*2+136.42%","9.18%*2+9.18%*2+146.82%","9.83%*2+9.83%*2+157.21%","10.48%*2+10.48%*2+167.61%","11.13%*2+11.13%*2+178.00%","11.78%*2+11.78%*2+188.40%","12.43%*2+12.43%*2+198.79%","13.08%*2+13.08%*2+209.19%","13.73%*2+13.73%*2+219.58%","14.38%*2+14.38%*2+229.98%"],"Description":""},{"attributeId":1311602,"attributeName":"Intro Skill - Answering Form DMG in Resonance Mode - Unison","values":["5.17%+10.34%+5.17%+10.34%*3","5.59%+11.18%+5.59%+11.18%*3","6.02%+12.03%+6.02%+12.03%*3","6.61%+13.22%+6.61%+13.22%*3","7.03%+14.06%+7.03%+14.06%*3","7.52%+15.04%+7.52%+15.04%*3","8.20%+16.39%+8.20%+16.39%*3","8.88%+17.75%+8.88%+17.75%*3","9.56%+19.11%+9.56%+19.11%*3","10.28%+20.55%+10.28%+20.55%*3","11.12%+22.24%+11.12%+22.24%*3","11.97%+23.93%+11.97%+23.93%*3","12.82%+25.63%+12.82%+25.63%*3","13.66%+27.32%+13.66%+27.32%*3","14.51%+29.02%+14.51%+29.02%*3","15.36%+30.71%+15.36%+30.71%*3","16.21%+32.41%+16.21%+32.41%*3","17.05%+34.10%+17.05%+34.10%*3","17.90%+35.80%+17.90%+35.80%*3","18.75%+37.49%+18.75%+37.49%*3"],"Description":""},{"attributeId":1311603,"attributeName":"Intro Skill - Answering Form: Manifold Unison DMG","values":["30.48%+60.95%+30.48%+60.95%*3","32.98%+65.95%+32.98%+65.95%*3","35.48%+70.95%+35.48%+70.95%*3","38.98%+77.95%+38.98%+77.95%*3","41.47%+82.94%+41.47%+82.94%*3","44.35%+88.69%+44.35%+88.69%*3","48.35%+96.69%+48.35%+96.69%*3","52.35%+104.69%+52.35%+104.69%*3","56.34%+112.68%+56.34%+112.68%*3","60.59%+121.18%+60.59%+121.18%*3","65.59%+131.17%+65.59%+131.17%*3","70.59%+141.17%+70.59%+141.17%*3","75.59%+151.17%+75.59%+151.17%*3","80.58%+161.16%+80.58%+161.16%*3","85.58%+171.16%+85.58%+171.16%*3","90.58%+181.15%+90.58%+181.15%*3","95.58%+191.15%+95.58%+191.15%*3","100.57%+201.14%+100.57%+201.14%*3","105.57%+211.14%+105.57%+211.14%*3","110.57%+221.13%+110.57%+221.13%*3"],"Description":""},{"attributeId":1311604,"attributeName":"Intro Skill - Illumining Form DMG in Resonance Mode - Electro Flare","values":["5.75%*4+5.75%*2+20.11%*4","6.22%*4+6.22%*2+21.76%*4","6.69%*4+6.69%*2+23.40%*4","7.35%*4+7.35%*2+25.71%*4","7.82%*4+7.82%*2+27.36%*4","8.36%*4+8.36%*2+29.26%*4","9.12%*4+9.12%*2+31.89%*4","9.87%*4+9.87%*2+34.53%*4","10.62%*4+10.62%*2+37.17%*4","11.42%*4+11.42%*2+39.97%*4","12.37%*4+12.37%*2+43.27%*4","13.31%*4+13.31%*2+46.56%*4","14.25%*4+14.25%*2+49.86%*4","15.19%*4+15.19%*2+53.16%*4","16.13%*4+16.13%*2+56.45%*4","17.08%*4+17.08%*2+59.75%*4","18.02%*4+18.02%*2+63.05%*4","18.96%*4+18.96%*2+66.34%*4","19.90%*4+19.90%*2+69.64%*4","20.84%*4+20.84%*2+72.94%*4"],"Description":""},{"attributeId":1311605,"attributeName":"Intro Skill - Illumining Form DMG in Resonance Mode - Unison","values":["28.47%*4+2.85%+5.70%*2+7.12%*2","30.80%*4+3.08%+6.16%*2+7.70%*2","33.13%*4+3.32%+6.63%*2+8.29%*2","36.40%*4+3.64%+7.28%*2+9.10%*2","38.74%*4+3.88%+7.75%*2+9.69%*2","41.42%*4+4.15%+8.29%*2+10.36%*2","45.15%*4+4.52%+9.03%*2+11.29%*2","48.89%*4+4.89%+9.78%*2+12.23%*2","52.62%*4+5.27%+10.53%*2+13.16%*2","56.59%*4+5.66%+11.32%*2+14.15%*2","61.26%*4+6.13%+12.26%*2+15.32%*2","65.93%*4+6.60%+13.19%*2+16.49%*2","70.59%*4+7.06%+14.12%*2+17.65%*2","75.26%*4+7.53%+15.06%*2+18.82%*2","79.93%*4+8.00%+15.99%*2+19.99%*2","84.60%*4+8.46%+16.92%*2+21.15%*2","89.26%*4+8.93%+17.86%*2+22.32%*2","93.93%*4+9.40%+18.79%*2+23.49%*2","98.60%*4+9.86%+19.72%*2+24.65%*2","103.27%*4+10.33%+20.66%*2+25.82%*2"],"Description":""},{"attributeId":1311606,"attributeName":"Intro Skill - Illumining Form: Manifold Unison DMG","values":["79.08%*4+7.91%+15.82%*2+19.77%*2","85.57%*4+8.56%+17.12%*2+21.40%*2","92.05%*4+9.21%+18.41%*2+23.02%*2","101.13%*4+10.12%+20.23%*2+25.29%*2","107.62%*4+10.77%+21.53%*2+26.91%*2","115.07%*4+11.51%+23.02%*2+28.77%*2","125.45%*4+12.55%+25.09%*2+31.37%*2","135.82%*4+13.59%+27.17%*2+33.96%*2","146.20%*4+14.62%+29.24%*2+36.55%*2","157.22%*4+15.73%+31.45%*2+39.31%*2","170.19%*4+17.02%+34.04%*2+42.55%*2","183.16%*4+18.32%+36.64%*2+45.79%*2","196.13%*4+19.62%+39.23%*2+49.04%*2","209.10%*4+20.91%+41.82%*2+52.28%*2","222.07%*4+22.21%+44.42%*2+55.52%*2","235.04%*4+23.51%+47.01%*2+58.76%*2","248.01%*4+24.81%+49.61%*2+62.01%*2","260.97%*4+26.10%+52.20%*2+65.25%*2","273.94%*4+27.40%+54.79%*2+68.49%*2","286.91%*4+28.70%+57.39%*2+71.73%*2"],"Description":""},{"attributeId":1311607,"attributeName":"Intro Skill - Answering Form Concerto Regen","values":["10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10"],"Description":""},{"attributeId":1311609,"attributeName":"Intro Skill - Answering Form: Manifold Unison Concerto Regen","values":["10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10"],"Description":""},{"attributeId":1311610,"attributeName":"Intro Skill - Illumining Form Concerto Regen","values":["10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10"],"Description":""},{"attributeId":1311612,"attributeName":"Intro Skill - Illumining Form: Manifold Unison Concerto Regen","values":["10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10","10"],"Description":""}],"SkillDetailNum":["1"],"Consumes":[{"SkillId":1,"Consume":[]},{"SkillId":2,"Consume":[{"Key":43021031,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_1_UI.T_IconMout_O_012_1_UI","QualityId":2},{"Key":41100091,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_1_UI.T_IconMout_O_013_1_UI","QualityId":2},{"Key":2,"Value":1500,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":3,"Consume":[{"Key":43021031,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_1_UI.T_IconMout_O_012_1_UI","QualityId":2},{"Key":41100091,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_1_UI.T_IconMout_O_013_1_UI","QualityId":2},{"Key":2,"Value":2000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":4,"Consume":[{"Key":43021032,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_2_UI.T_IconMout_O_012_2_UI","QualityId":3},{"Key":41100092,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_2_UI.T_IconMout_O_013_2_UI","QualityId":3},{"Key":2,"Value":4500,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":5,"Consume":[{"Key":43021032,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_2_UI.T_IconMout_O_012_2_UI","QualityId":3},{"Key":41100092,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_2_UI.T_IconMout_O_013_2_UI","QualityId":3},{"Key":2,"Value":6000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":6,"Consume":[{"Key":43021033,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_3_UI.T_IconMout_O_012_3_UI","QualityId":4},{"Key":41100093,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_3_UI.T_IconMout_O_013_3_UI","QualityId":4},{"Key":2,"Value":16000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":7,"Consume":[{"Key":43021033,"Value":5,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_3_UI.T_IconMout_O_012_3_UI","QualityId":4},{"Key":41100093,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_3_UI.T_IconMout_O_013_3_UI","QualityId":4},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":30000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":8,"Consume":[{"Key":43021034,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_4_UI.T_IconMout_O_012_4_UI","QualityId":5},{"Key":41100094,"Value":2,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_4_UI.T_IconMout_O_013_4_UI","QualityId":5},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":50000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":9,"Consume":[{"Key":43021034,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_4_UI.T_IconMout_O_012_4_UI","QualityId":5},{"Key":41100094,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_4_UI.T_IconMout_O_013_4_UI","QualityId":5},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":70000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"SkillId":10,"Consume":[{"Key":43021034,"Value":6,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_4_UI.T_IconMout_O_012_4_UI","QualityId":5},{"Key":41100094,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_4_UI.T_IconMout_O_013_4_UI","QualityId":5},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":100000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]}],"DamageList":[{"EntryNumber":1,"Id":1311130101,"Condition":"","Type":"Intro 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Skill","DmgType":"Damage","PropertyName":"ATK","RateLv":["50%"],"Energy":[0],"ElementPower":[0],"HardnessLv":[1],"ToughLv":[0],"WeaknessLvl":[0],"SubType":"","ConstVariables":[],"SpecialEnergy1":[0],"SpecialEnergy2":[0],"SpecialEnergy3":[0],"SpecialEnergy4":[0],"SpecialEnergy5":[0],"ElementPowerType":3,"FormulaType":0,"FormulaParam1":[0],"FormulaParam2":[0],"FormulaParam3":[0],"FormulaParam4":[0],"FormulaParam5":[0],"FormulaParam6":[0],"FormulaParam7":[0],"FormulaParam8":[0],"FormulaParam9":[0],"FormulaParam10":[0],"ImmuneType":0,"Percent0":[0],"Percent1":[0],"FluctuationLower":[10000],"FluctuationUpper":[10000],"WeaknessRatio":[],"SpecialWeaknessDamageRatio":0}]},{"SkillId":1006107,"SkillType":"Forte Circuit","SkillName":"Forms Turn, Heart Abides","SkillDescribe":"<span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Forms Born of Heart</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, Hsin can gain and consume <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131117>Answering Heart</te></span>.<br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, Hsin can gain and consume <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131118>Illumining Heart</te></span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heavy Attack - Answering Form: Realm Wanderer</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, when Hsin's <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131117>Answering Heart</te></span> reaches 100 points, <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span>.<br>Hold <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> to cast the skill at the cost of STA and 100 points of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131117>Answering Heart</te></span>. Hsin is immune to interruption during the action, and deals <span style=\"color:#ebb0ff;\">Electro DMG</span> to the target, considered <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill DMG</span>.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span> grants Hsin <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131114>Resolution of Wishes</te></span>. This <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span> consumes <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131114>Resolution of Wishes</te></span> to become <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Protector</span>, dealing greater DMG. <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131114>Resolution of Wishes</te></span> can only be gained once every 24s.<br>While casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Protector</span>, if Hsin is not in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131120>Heart Manifest</te></span> state, unlock <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Heavy Attack - Illumining Form: Beholding All Horizons</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, when Hsin's <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131118>Illumining Heart</te></span> reaches 0 during the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state, <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span>.<br>Hold <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack</span> to cast the skill at the cost of STA, dealing <span style=\"color:#ebb0ff;\">Electro DMG</span> to the target, considered <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill DMG</span>.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span> grants Hsin <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131115>Law of Heaven</te></span>. This <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span> consumes <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131115>Law of Heaven</te></span> to become <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Stilling All Horizons</span>, dealing greater DMG. <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131115>Law of Heaven</te></span> can only be gained once every 24s.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Stilling All Horizons</span> ends the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state and unlocks <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Pillars Across Heaven</span>.<br>Can be cast in mid-air.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Resonance Skill - Illumining Form: Pillars Aligned</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, when Hsin's <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131118>Illumining Heart</te></span> reaches 300 points and She is on the ground, <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form: Pillars Aligned</span>.<br>When Hsin is on the ground, press <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> to deal <span style=\"color:#ebb0ff;\">Electro DMG</span> to surrounding targets.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form: Pillars Aligned</span> sends Hsin into the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Mechanism Dominion</span></span><br><br>The <span style=\"color:#ffd12f;\" class=\"font-bold\">Mechanism Dominion</span> state lasts 13s.<br>While this state is active, <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form: Pillars Aligned</span>, and <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form: Pillars Aligned</span>.<br>When <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form: Pillars Aligned</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form: Pillars Aligned</span> hits a target, <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131118>Illumining Heart</te></span> is consumed if Hsin is the active Resonator.<br>Exiting <span style=\"color:#ffd12f;\" class=\"font-bold\">Mechanism Dominion</span> clears <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131118>Illumining Heart</te></span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Resonance Mode - Unison</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>, Hsin gains the following effects:<br>- Hsin can trigger <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span>, but not in Co-op Mode.<br>- After casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span>, the next <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span> grants Hsin <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131110>Unison</te></span> for 5s.<br>- When Hsin triggers <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span>, She gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Source Intent</span>, and this cast of <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Manifold Unison</span>, dealing greater DMG.<br>When Hsin casts an <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span> without triggering <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span> while holding <span style=\"color:#ffd12f;\" class=\"font-bold\">Source Intent</span>, She consumes <span style=\"color:#ffd12f;\" class=\"font-bold\">Source Intent</span> instead, and the <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span> is replaced with <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Manifold Unison</span>, dealing greater DMG.<br>- The aforementioned effects are removed when Hsin switches Resonance Mode.<br>- Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form: Manifold Unison</span> sends Hsin directly into the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Resonance Mode - Electro Flare</span></span><br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>, Hsin gains the following effects:<br>- When Hsin enters combat, targets within a certain range do not lose <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> stacks when it's triggered.<br>- After Resonators in the team inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=150806>Electro Rage</te></span> on a target, every 1 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=150806>Electro Rage</te></span> inflicted grants Hsin 1 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span>, stacking up to 100 times, and consumes all <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=150806>Electro Rage</te></span> stacks from that target. <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span> is removed when Hsin switches Resonance Mode.<br>- At the last stage of <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Heartward by Moon</span>, Hsin actively triggers 1 instance of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG on the targets. Its DMG Multiplier is equal to 35% x (the number of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span> stacks on Hsin) x (the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG Multiplier corresponding to the target's current <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> stacks).<br>While casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Heartward by Moon</span>, switching to another Resonator or ending the skill early removes the above effects.<br>Some time after casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Heartward by Moon</span>, Hsin consumes all remaining stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span>.<br>When Hsin has at least 50 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form</span> stagnates nearby targets during the action.<br>- After casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span>, inflict <SapTag=E>5</SapTag> {Cus:Sap,S=stack P=stacks SapTag=E} of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on nearby targets within a certain range. It also makes <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form: Pillars Aligned</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form: Pillars Aligned</span> inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on hit targets, up to <SapTag=A>5</SapTag> {Cus:Sap,S=time P=times SapTag=A}. Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span> again resets this count. Switching Resonance Mode removes it.<br><span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form: Pillars Aligned</span> and <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Stilling All Horizons</span> inflict <SapTag=E>5</SapTag> {Cus:Sap,S=stack P=stacks SapTag=E} of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the target hit. <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form</span>, and <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Protector</span> inflict <SapTag=F>1</SapTag> {Cus:Sap,S=stack P=stacks SapTag=F} of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> on the target hit.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Unison</span></span><br><br>While Hsin is in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span> with <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span>, switching to another Resonator will remove Hsin's <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span> to trigger Hsin's Outro Skill and the incoming Resonator's Intro Skill. If Hsin has full Concerto Energy and <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span> at the same time, only <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span> is consumed to trigger the effect.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Unison Response</span></span><br><br>While Hsin is in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span> and the active Resonator in the team has <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131110>Unison</te></span>, Hsin triggers <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison Response</span> after She is switched in and casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span>, granting <SapTag=G>1</SapTag> {Cus:Sap,S=stack P=stacks SapTag=G} of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> to all Resonators in the team for 30s.<br>Hsin can only grant up to <SapTag=G>1</SapTag> {Cus:Sap,S=stack P=stacks SapTag=G} of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> in this way.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Unison Boon</span></span><br><br>Only the Resonators who can trigger Unison Response can gain this effect. Each stack of <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison Boon</span> increases the total DMG dealt by Resonators who can trigger <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span> in the team by 3%, stacking up to 2 times.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Answering Heart</span></span><br><br>Can hold up to 100 points of <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span>.<br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, when <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack - Answering Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Answering Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form</span>, or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span> hits a target, Hsin gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span> if She is the active Resonator.<br>Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span> grants 60 points of <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span>.<br><br><span class=\"font-bold font-whitney text-3xl style=\"color:aliceblue;\">Illumining Heart</span></span><br><br>Can hold up to 300 points of <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span>.<br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> and not in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state, when <span style=\"color:#ffd12f;\" class=\"font-bold\">Normal Attack - Illumining Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form</span>, or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form</span> hits a target, Hsin gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> if She is the active Resonator.<br>- While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>, casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form</span> or <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form: Manifold Unison</span> directly sends Hsin into the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state and grants 300 points of <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span>.<br>- While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>, after casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span>, when the <span style=\"color:#ffd12f;\" class=\"font-bold\">Modular Heartlock</span> generated by <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 1</span> is collapsed by <span style=\"color:#ffd12f;\" class=\"font-bold\">Basic Attack - Illumining Form Stage 2</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form</span>, <span style=\"color:#ffd12f;\" class=\"font-bold\">Dodge Counter - Illumining Form</span>, or <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Illumining Form</span>, additionally gain 150 points of <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> if Hsin is the active Resonator in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span> but not in the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131116>Mechanism Dominion</te></span> state. This effect can only be triggered once before the next cast of <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span> resets it, and is disabled when switched to the other Resonance Mode.","SkillMedia":"https://api.encore.moe/resource/Data/Media/Role/1311/1006107.mp4","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconXin/SP_IconXinY.webp","SkillAttributes":[{"attributeId":1311203,"attributeName":"Resonance Skill - Illumining Form: Pillars Aligned 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Rate+","PropertyNodeDescribe":"Crit. Rate increased by 2.80%.","PropertyNodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredbaoji_UI.webp","Consume":[{"Key":43021034,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_012_4_UI.T_IconMout_O_012_4_UI","QualityId":5},{"Key":41100094,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_4_UI.T_IconMout_O_013_4_UI","QualityId":5},{"Key":41400354,"Value":1,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_031_UI.T_IconMout_L_031_UI","QualityId":4},{"Key":2,"Value":100000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]}],"favorRole":{"Birthday":{"Title":"No Description Available","Content":"Unknown"},"Sex":{"Title":"No Description Available","Content":"Female"},"Country":{"Title":"No Description Available","Content":"Unknown"},"Influence":{"Title":"No Description Available","Content":"Mengzhou City Hall"},"Info":{"Title":"No Description Available","Content":"Sentinel Hsin, guide of Mengzhou's civilization. Deeply emotional and fond of worldly joys, She has long kept the fires of mortal life burning amid the bustle of trade and the shifting of seasons."},"TalentName":{"Title":"No Description Available","Content":"Fractal Proliferation"},"TalentDoc":{"Title":"Resonance Evaluation Report","Content":"[<te href=850154>Mengzhou</te> <te href=260002>Ministry of Sentinel Affairs</te>: Comprehensive Record of the <te href=850083>Sentinel</te>]<br> <br>...<br>According to repeated observations by the Ministry of Sentinel Affairs, Sentinel Hsin the Moon Fox's power can divide one into many, proliferating new forms at will. She can command such entities to divide and extend according to their essential nature, along with their consciousness, perception, and constitutive essence, each taking shape as a distinct Fractal Form. Though each Fractal Form maintains its own existence, it remains tethered to the source, sharing sensation across all proliferations, and can ultimately converge back into a single whole.<br><br>...It is also known that Hsin the Moon Fox possesses exceptional mastery in the construction of mechanisms. Her grasp of the principles governing interlocking mechanisms far surpasses current-day craftsmanship. By virtue of Her power of Fractal Proliferation, she can extrapolate, reproduce, and even reconstruct existing designs. Her handiwork can be seen behind many of the ingenious devices found throughout Mengzhou City...<br> <br>However, Fractal Proliferation is no mere art of mirroring or replication. When separated from the source, each Fractal Form undergoes its own experience of the world, its perception shifting with all it sees and feels. Over time, even those born of the same origin may ▉▇▇▂...<br> <br><span class=\"italic\">Ministry of Sentinel Affairs Personnel Annotation</span><br><span class=\"italic\">Current inspections show no irregularities. This record continues to be filed under the old designation, \"Hsin the Moon Fox, Sentinel of Mengzhou.\" Further examination of Her origins is suspended by order of the Intendant until further notice.</span>"},"TalentCertification":{"Title":"Overclock Diagnostic Report","Content":"[Work Log: H001]<br>Rabelle's Waveform test sample analysis shows a constant Time Domain, with no abnormal fluctuations detected. Examination results are determined to be within normal parameters. <br>Conclusion: Resonant Criticality exceeds standard range (counter has reached its upper limit and maximum value cannot be confirmed). Stability is determined to be exceptionally high, with no risk of <te href=850073>Overclocking</te>. However, frequency fluctuations show an extremely minor attenuation. For now, it has been recorded as a margin of error, pending re-examination.<br><br>\"...No past history of Overclocking either, so no need for psychological... Uh, do I really need to write this part down too?\"<br><br><span class=\"italic\">\"...Wait, who told you to run a Rabelle's Test on the <te href=850083>Sentinel</te>?\"</span> <span class=\"italic\">\"What else were we supposed to do? It's the only thing we've got right now. Weren't you the one always going on about wanting to study the Sentinel?\"</span><br><span class=\"italic\">\"Yeah, well, at least we got a reading out of it!\"</span><br><span class=\"italic\">\"Actually... are you sure this data is even valid...?\" \"What do you mean?\"</span><br><span class=\"italic\">\"Well... after Lady Hsin read the report, She just smiled and asked, 'Is this closer to what you're used to seeing?'\"</span><br><span class=\"italic\">\"...\"</span><br><span class=\"italic\">\"...Let's hold off on filing this one.\"</span><br><br>Addendum: H001 was conducted as a single interim observation, utilizing existing Resonator equipment and analytical models. As the subject falls outside their intended scope of use, certain metrics exceeded instrument range, precluding verification of whether the waveform originates from the Sentinel's intrinsic frequency or constitutes an active adjustment of the test output. The Sentinel's structural composition and powers lie far beyond the purview of existing detection systems. Further study will require a dedicated case file..."},"CVNameCn":{"Title":"No Description Available","Content":"Ju Huahua"},"CVNameJp":{"Title":"No Description Available","Content":"Noto Mamiko"},"CVNameKo":{"Title":"No Description Available","Content":"So Yeon"},"CVNameEn":{"Title":"No Description Available","Content":"Suzie Yeung"}},"ResonantChain":[{"Id":355,"GroupId":1311,"GroupIndex":1,"NodeType":1,"NodeIndex":"ResonantChain_124_NodeIndex","NodeName":"A Boat to Cross the Rising Tide","AttributesDescription":"Casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Formshift</span> grants Hsin 2 stacks of <span style=\"color:#ffd12f;\" class=\"font-bold\">Radiance Ward</span>, stacking up to 2 times. Switching to <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span> clears all stacks. When Hsin takes DMG from an enemy target's attack, 1 stack of <span style=\"color:#ffd12f;\" class=\"font-bold\">Radiance Ward</span> can be consumed to make Her immune to interruption and reduce DMG taken by 60% for 1s. This effect can be triggered once every 1s.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>:<br>The DMG Multipliers of <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span> and <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form: Manifold Unison</span> are increased by 15%, and each stack of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> additionally increases the DMG Multipliers of <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Answering Form: Manifold Unison</span> and <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill - Illumining Form: Manifold Unison</span> by 10%, up to a total of 4 stacks.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>:<br>When Hsin enters combat, if <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131113>Heart of Thunder</te></span> is below 50 stacks, it is increased to 50 stacks, triggered once every 12s.<br>The DMG Multiplier of the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG triggered by <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill - Heartward by Moon</span> is increased to 42% x (the number of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span> stacks on Hsin) x (the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG Multiplier corresponding to the target's current <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> stacks).","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600100,1311600110,1311400129,1311600133,1311600136],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["2","60%","1","1","4","100","15%","10%","4","400%","40%","10","12","50","5","210%","42%"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM1_UI.webp"},{"Id":356,"GroupId":1311,"GroupIndex":2,"NodeType":1,"NodeIndex":"ResonantChain_128_NodeIndex","NodeName":"To Wake Is to Wonder What I Am","AttributesDescription":"The DMG Multipliers of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Wanderer</span> and <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Answering Form: Realm Protector</span> are increased by 60%.<br>The DMG Multipliers of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Beholding All Horizons</span> and <span style=\"color:#ffd12f;\" class=\"font-bold\">Heavy Attack - Illumining Form: Stilling All Horizons</span> are increased by 60%.<br><br>When Hsin enters combat, reset the Cooldowns for Hsin to gain <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131114>Resolution of Wishes</te></span> and <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131115>Law of Heaven</te></span>, and restore 100 additional points of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131117>Answering Heart</te></span>. This effect can be triggered once every 12s.","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600200,1311600230],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["60%","60%","100","12"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM2_UI.webp"},{"Id":357,"GroupId":1311,"GroupIndex":3,"NodeType":1,"NodeIndex":"ResonantChain_132_NodeIndex","NodeName":"A Dream of Return Among the Hills","AttributesDescription":"The DMG Multiplier of <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Pillars Across Heaven</span> is increased by 70%.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>:<br>The Crit. DMG of <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Pillars Across Heaven</span> is increased by 20%, and each stack of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> additionally increases its Crit. DMG by 15%, up to a total of 4 stacks.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>:<br>When the last stage of <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation - Pillars Across Heaven</span> hits a target inflicted with <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span>, it triggers 1 instance of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG, with its DMG Multiplier equal to 1500% times the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG Multiplier corresponding to the current <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> stacks on the target.","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600300,1311600314,1311600321,1311600323],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["70%","20%","15%","4","1500%"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM3_UI.webp"},{"Id":358,"GroupId":1311,"GroupIndex":4,"NodeType":1,"NodeIndex":"ResonantChain_136_NodeIndex","NodeName":"A River of Lanterns, a River of Wishes","AttributesDescription":"All Resonators in the team gain 20% All-Attribute DMG Bonus for 30s when a Resonator in the team triggers any of the following actions:<br>- Inflict <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> or <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=150806>Electro Rage</te></span> on a target.<br>- Gain <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131110>Unison</te></span> while not having the effect.<br>- Trigger <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span>.","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600400,1311600410,1311600420],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["20%","30"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM4_UI.webp"},{"Id":359,"GroupId":1311,"GroupIndex":5,"NodeType":1,"NodeIndex":"ResonantChain_140_NodeIndex","NodeName":"Forms Turn as the Heart Wills","AttributesDescription":"While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, DMG taken by Hsin is reduced by 20%.<br>When Hsin takes a fatal blow, She will not be knocked out, but instead restores 100% of Max HP and becomes immune to DMG and interruption for 1s. This effect can be triggered once every 10 minute.","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600500,1311600510,1311600520,1311600523],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["20%","100%","1","10"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM5_UI.webp"},{"Id":360,"GroupId":1311,"GroupIndex":6,"NodeType":1,"NodeIndex":"ResonantChain_144_NodeIndex","NodeName":"The Moon Owes Its Light to the Living","AttributesDescription":"Targets take 40% more Resonance Skill DMG from Hsin.<br><br>Resonance Skill DMG dealt by Hsin ignores 20% of the target's DEF.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>:<br>The maximum stacks of the <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> effect on Resonators in the team are additionally increased by 1. When a Resonator in the team triggers <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131112>Unison Response</te></span>, all Resonators in the team additionally gain 1 stack of <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=131111>Unison Boon</te></span> for 30s. This effect does not stack.<br><br>While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>:<br>While in combat, <span style=\"color:#ffd12f;\" class=\"font-bold\"><te href=850013>Electro Flare</te></span> DMG taken by targets within a certain range around Hsin can be Critical, with Crit. Rate fixed at 80% and Crit. DMG fixed at 230%.","BgDescription":"PrefabTextItem_Empty_Text","BuffIds":[1311600600,1311600610,1311600620,1311600633,1311600642,1311600641],"AddProp":[],"ActivateConsume":[{"Key":10001311,"Value":1}],"AttributesDescriptionParams":["40%","1","20%","80%","230%","30"],"NodeIcon":"/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_XinM6_UI.webp"}],"Stories":[{"Id":131101,"RoleId":1311,"Sort":1,"Title":"The Idle Alleys","Content":"Legend has it that every year, at the Waking Moon Festival, when a thousand lanterns drift down the river, <te href=850083>Sentinel</te> Hsin the Moon Fox watches for the first lantern to reach the lake's heart. She takes that lantern for her own, then slips into the shape of a little fox and pays a visit to the household that set it afloat.<br><br>Of course, there are many such rumors. Some say Hsin the Moon Fox sends a fox envoy to roam the mortal world, and whenever it finds a lantern inscribed with some especially delightful wish, it simply snatches it up and carries it back to the Sanctum to be savored at leisure. Others swear with utter certainty that the Sentinel delights most in teasing lovesick fools and pining maidens, singling out lanterns inscribed with wishes for marriage and forcing the hopeful to endure trials more torturous and fantastical than any storybook romance, until their love is tested true as gold and worthy of its happy ending.<br><br>Later, a certain storyteller found the legends of the Moon Fox not nearly strange enough. He added his own embellishment, claiming that once, a reckless soul dared chase the Moon Fox across three streets and alleys, only to come upon a woman in red atop a rooftop, cradling a Moon Lantern, laughing in a way that chilled the bones: \"You have seen my secret. Are you ready to pay the price?\"<br><br>The tale became a sensation, soon spawning several sequels, each in a wildly different style. After a while, no one cared whether any of it was true. But every story has its origin. And as it happened, right beside the storyteller's stall sat an old sugar painting vendor who, rumor had it, had lived the story himself. Whenever anyone asked, the old man would only wave his hand and smile.<br><br>It got twisted,\" he'd say. \"Somewhere along the way, it all got twisted.\"<br><br>That year, a sudden downpour broke over the <te href=270001>Land of Xuanfang</te>. The river swelled, turned treacherous. A child, separated from his family, huddled beneath a bridge's archway. He wept, clutching a Moon Lantern he had written for his late mother. The rain had soaked through the paper, and no matter how he tried, the lantern would not light.<br><br>Then, from the shadows, a small fox appeared, its fur white as fresh snow. It seized the drenched lantern in its jaws and bolted.<br><br>Where the boy found the courage, he could not say, but he chased that fox through the rain, down nearly the whole length of the street, until at last it stopped beneath the eaves of a house. Inside, his father stood, eyes red with worry, begging every passerby for news of his missing son.<br><br>By the time father and son embraced and turned to look, the fox was gone. Only the Moon Lantern remained, whole and untouched, resting upon the stone steps. It should have been ruined by the rain.<br><br>No one knew when it happened, but the lantern had somehow been lit.<br><br>\"...So that's how it happened?\"<br><br>The woman seated before the stall pressed her palms together in wonder. Clad in red, with hair black as ink,  she was strikingly beautiful. At first glance, she looked to be a spirit stepped straight out of the mist in one of the old tales. Now she watched the shopkeeper with keen interest, chin propped on her hand.<br><br>\"And that story, 'The Fox Who Bound Fate,' is that true as well?\"<br><br>The shopkeeper looked at her smiling face and had the peculiar sense that she wasn't really asking for an answer. She simply enjoyed the asking. He shook his head and laughed.<br><br>\"Ah... after all these years of retelling, who can still tell what's true and what's not?\"<br><br>The onlooking listeners nodded in agreement, then fell into discussing the topic among themselves.<br><br>\"Still, the eerie tales are the ones that stick. If it's just about helping some lost child find his way home, what's there to tell for a hundred years?\"<br>\"I don't agree. A story doesn't need monsters or tragic romance to be good. It just needs to be told well.\"<br><br>The shopkeeper let them bicker, casting a glance at the woman in red, clearly listening on with delight. He then lowered his head and returned to shaping the sugar painting in his hands.<br><br>Before long, he set a new sugar painting of a fox on the counter. Its tail was held high, its fur tipped with a touch of red, a tiny Moon Lantern clutched between its teeth. <br><br>At that moment, the storyteller next door struck his gavel-block and cleared his throat, taking up the tale where he'd left off. The listeners, who moments before had been shouting at each other, soon fell to sighing and cheering with every twist of the story. When that chapter ended, some still clamored for more, unwilling to let the night rest.<br><br>The storyteller pressed his fists together in a bow. His gaze fell on the woman in red, who had sat before the sugar painting stall the entire time.<br><br>\"You've listened all evening, but you've said nothing. Strange tales, tragic romances, heroes of old... which kind do you favor most?\"<br><br>The woman paused. To everyone's surprise, she considered the question seriously.<br><br>Night had fallen completely. The lanterns along the long street swayed, casting gold and crimson light into her eyes. From the food stalls came the clink of cups, the murmur of laughter. A child darted past, a sugar painting held high above the crowd.<br><br>\"All of them,\" she said at last, chin resting on her hand, gaze drifting across the bustling street. \"As long as the story comes from this place, I love it.\"<br> <br>She paused, then added with a soft smile.<br> <br>\"So... please, do go on, storyteller.\"<br>\"Well then, settle in, everyone. The next one's a doozy...\"<br><br>The gavel-block struck again. The listeners fell quiet.<br><br>And so, a new story began.","CondGroupId":2101311001,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","HintText":"Unlocks at Intimacy Lv. 1"},{"Id":131102,"RoleId":1311,"Sort":2,"Title":"On Being Hsin","Content":"In the instant her consciousness first took shape, the first feeling She knew was <span class=\"font-bold\">loss</span>.<br><br>The shadow coiled in <te href=850154>Mengzhou</te> City Hall had lain in wait for years, a parasitic vine, slow and patient, eating into the <te href=850083>Sentinel's</te> foundations. By the time its true killing intent surfaced, everything had already spiraled past the point of return.<br><br>Even now, Hsin returns to that moment, again and again. Perhaps Hsin the Moon Fox had long sensed the rot. Perhaps It had only glimpsed, among countless branching calculations, a hundred shades of dark possibility. But how far It truly saw, and what judgment It finally rendered, these are questions Hsin will never know the answer to.<br><br>Mortals call Sentinels gods, for they share knowledge and unveil what is hidden. Yet that reverence is, in the end, merely a difference in perspective across vast spans of time. Sentinels, too, will decline and fade, becoming whale falls that guide the current of those who follow, carrying them toward shores unknown. Hsin the Moon Fox understood well that civilization is a long river, its waters both clear and murky by turns. A Sentinel may guide its current, but cannot walk its length in place of all living things.<br><br>Hsin could only imagine that, until the very last breath of that moment, Hsin the Moon Fox was still choosing, still reaching, among infinite threads, for a future It could believe in.<br>Then, in that same instant, power, memory, and feeling were torn apart. Emptiness and terror swirled together, and through them, the little fox running with the <te href=800053>Civilization Capsule</te> between its teeth seemed to hear a gentle voice.<br><br>\"Do not try to become me. Become yourself. Choose. Walk toward a future beyond all calculation.\"<br><br>But who, then, was \"herself\"?<br><br>Was She the Sentinel, Hsin the Moon Fox? Or an expedient measure, conjured to fulfill a duty in a moment of crisis? Or was She... simply <span class=\"font-bold\">Hsin</span>?<br><br>The Civilization Capsule laid before Her the thousand years of Mengzhou's rise and fall. Prosperity. Collapse. Peace. War. All of it calculable. All of it traceable to a source. But it unspooled before Her like a scroll too long to hold. She had inherited the memories, but not the weight of having lived them. And yet the grief, the terror, the longing—they churned within Her, as vivid as open wounds, as inexplicable as the memories she had never earned.<br><br>If the Sentinel, the one mortals turned to for answers, had Itself grown lost, then where could She turn? If a Sentinel's judgment was meant to rest on reason and calculation alone, then why had Hsin the Moon Fox filled Her with feeling so abundant, so unwieldy, so utterly beyond the reach of logic?<br><br>A sharp, crystalline cry cut through the storm of Her thoughts.<br><br>The <te href=750054>Xuanling Bird</te> swooped down and landed on Her head, pecking her without the least ceremony, scolding her for sinking into that old spiral again, even in rest.<br><br>\"...Ow.\" The newly awakened Sentinel mumbled, Her fox ears drooping in guilty acknowledgment.<br><br> ...The road ahead was long. Great swaths of Xuanfang Hold's structure still lay unfinished. The founding of a single <te href=750045>Censure Court</te> would require calculations numbering in the trillions. Hsin pushed Herself upright, burying once more the grief, confusion, and longing She could not yet name back into the Heart Realms.<br><br>She raised Her hand and set the Ring Formation to continue its turning.","CondGroupId":2101311002,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","HintText":"Unlocks at Intimacy Lv. 2"},{"Id":131103,"RoleId":1311,"Sort":3,"Title":"The Vale Not Far","Content":"When the people of the Court of Savantae surrendered themselves to the Lexicon Axis and opened their eyes once more, they found themselves in Xuanfang Hold's mainframe, within <te href=850083>Sentinel</te> Hsin's <span class=\"font-bold\">Manifold Sactum</span>.<br><br>The roar of the Fortress and Gorges battlefield still rang in their ears. But before their eyes there was only silence, only emptiness, only the endless blank of nowhere at all. Frequencies threaded through one another like currents in a deep sea. Information unfolded in shapes they had no words for. Theories that had once required lifetimes to glimpse even a fragment of now stood legible in their minds, as though, having shed their earthly bodies, the Celestials had at last found a way to see the world as the Sentinel saw it.<br><br>And when the glow enveloping them receded, they discovered, to their astonishment, that they still wore the faces they had carried in life. Some remained frozen, breathless, unable to move. Others had already begun to study the strange new architecture of their own existence. One by one, in silence, they accepted what they had become. And then, like stars flickering to life in an empty sky, new calculations kindled across the space, each one a small light in the dark.<br><br>As Celestials, they no longer felt time pass. They no longer hungered, no longer tired. On the rare occasions when they withdrew from the Celestial Ring Formation, all that met their eyes was still the same endless, patient data.<br><br>Hsin, ever burdened by guilt, took the form of a fox and roamed the Sanctum's halls—guiding, jesting, distracting, never quite still. At one point, She passed by a certain chamber where several Celestials had gathered around a construct of data. They spoke in hushed tones, their voices thick with something that sounded like homesickness. <br><br>She drew closer and saw what they had made: jade-green outlines rose in mountain ranges, a ribbon of flowing light wound between them like a river, and scattered points of brilliant starlight settled among the peaks, like towns glowing in the distance.<br><br>The fox watched for a long moment, and then quietly withdrew.<br><br>When the Celestials returned to that same chamber not long after, they found the emptiness gone. Clouds rolled across distant mountains. A stream made its way down through the stones. Trees grew thick and green, their leaves catching light like water. Pavilions waited half-hidden in bamboo groves and drifting shadow. A wind moved through the eaves, carrying the cool, green smell of grass and damp earth—all of it, remarkably, resembling the homeland they remembered.<br><br>The Sentinel stood at the Inner Threshold, Her smile bright as a blade, Her hands spread with an air of courtly grace, though Her fox ears twitched with barely concealed pride. She looked at the stunned assembly before Her and spoke cheerfully.<br><br>\"What, just because you've become <span class=\"font-bold\">Celestials</span>, does that mean the mortal world is somehow lost to you?\"<br>\"...Don't just stand there gawking. Tell me, is there anything you dislike? Oh, and while you're at it, I've been trying to name this place. Any ideas? Nothing I come up with quite fits...\"<br><br>Later, this landscape received its name—<span class=\"font-bold\">Mengxuan Vale</span>. Hsin bound it to Xuanfang Hold's workings, thread by thread, node by node. When a node failed, leaves would wilt on the branches. When the modular parts' operations slowed, the stream's current would likewise grow sluggish. One day, a group of Celestials passed the stream and noticed a tree whose leaves had drooped on one side. They stopped at once.<br><br>\"Sector <ano=Yang Earth and Dragon>Wuchen</ano> has a few corrupted registers.\"<br><br>The Celestials vanished from where they stood, moments later returning from within the modular parts to find green already returning to the branches.<br><br>Hsin, watching with amusement nearby, propped her chin in her hand and said, \"Tsk tsk. Mirroring the myriad mechanisms of Xuanfang across mountains and streams, are we? Reading disorder in the droop of a single leaf… Heh. In your old lives, you'd have called that 'dashboard maintenance,' wouldn't you?\"<br><br>The Celestials exchanged glances, then shook their heads with quiet laughter, long since used to their Sentinel's jests.<br><br>And so the years flowed on here, in a different form. Outside the Simulacrum Nexus, Xuanfang continued turning. Inside the Vale, the mortal world was never truly far away.","CondGroupId":2101311003,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","HintText":"Unlocks at Intimacy Lv. 3"},{"Id":131104,"RoleId":1311,"Sort":4,"Title":"Where Spring Stayed","Content":"A single petal spun loose from the branch and drifted down, landing right upon the little fox's nose.<br><br>She held still for a breath or two, then sneezed, scattering the petal to the ground. The little fox shook her head and looked up at the blossoming boughs reaching out from behind the wall.<br><br>Years had passed since the <te href=750053>Fortress and Gorges War</te>, and this tree, transplanted here to Xuanfang Hold, had finally bloomed again.<br> <br>Hsin lingered beneath it for a long while before continuing down the lane. The people who had once resettled here from <te href=750052>Yuan Fortress</te> had slowly made homes for themselves throughout the city. Old signboards hung once more beneath the eaves, their painted letters faded but legible. Dust-worn tools had been wiped clean and laid out upon tables before the new houses. Shopfronts had risen one by one along the street, their hearth-smoke curling lazily into the sky, and from somewhere down the long avenue came the intermittent clang and hum of the <te href=850085>Ministry of Development</te> repairing Autopuppes. Ever since that cold yet tender-hearted Sword Transcendent had agreed to hold, in name only, the post of Xuan Paragon, the <te href=270001>Land of Xuanfang</te> had grown only more settled. People had begun to speak of next year's trade, to discuss what their village houses still lacked, to make plans in anticipation for days further off still, like next year's Waking Moon Festival.<br><br>Not far off, children chased a <te href=750051>Rafter Kite</te> across the courtyard, their laughter fading into the depths of the blossoming trees. The little fox listened beneath the eaves for a while, the tip of her tail swaying quietly.<br><br>The Xuanfang Hold first shown within the <te href=800053>Civilization Capsule</te> had never looked like the city before her now. Its original design was solely to contain <te href=850081>Tacet Discords</te>, a fortress of mechanical order, its blueprints drawn in straight lines and cold logic. There had been no room in those plans for lamplight, ot the smoke of burning hearths, no corner set aside for the small, fragile warmth of human life.<br><br>Yet Hsin had always known that this City of Mechanisms, which defied the laws of civilization's evolution, which drew against a future not yet earned, should never have been allowed to remain in this world. Nor should the technology within it, so far beyond its age, ever be permitted to spread. Knowledge cannot be commanded unless it is truly understood. And if it spread, if it fell into the wrong hands, if it was misused—the very decisions meant to shelter civilization could instead become the seeds of endless disaster. That was why the <te href=850083>Sentinel</te>'s restrictions existed at all. <br><br>But the Xuanfang Hold before her now had, ever since the Court of Savantae took part in its building, long since woven itself into the flesh and blood of this age, nourished in turn by the soldiers and civilians who now lived within its walls. Its roots had grown deep into the earth. It was no longer merely a machine. It was a home.<br><br>Even if it had been born of technology that did not belong to this age, this city was, in the end, still theirs. And after that choice She had made, the Civilization Capsule, too, had long since become inseparable from Xuanfang Hold.<br><br>And so, for the first time, Hsin attempted to cross beyond the boundaries of authority set for the Sentinel. She began to unravel the structure thread by thread, searching for some space that might hold new rule within it. All the while keeping Xuanfang Hold running, repairing the damaged Civilization Capsule, within which still lingered a possibility She had never once let go of.<br><br>Just as the first cycle of overwrite calculations began, a pair of eyes quietly opened deep within the Sanctum.<br><br><span class=\"italic\">Sentinel authority deviation detected.</span><br><span class=\"italic\">Initiating correction protocol.</span><br><span class=\"italic\">Standard Sentinel model reconstruction commencing.</span><br><br>Hsin saw that face, no different at all from the Sentinel's own, and knew then that this long contest of wills had only just begun.","CondGroupId":2101311004,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","HintText":"Unlocks at Intimacy Lv. 4"},{"Id":131105,"RoleId":1311,"Sort":5,"Title":"Floating Lanterns, Hidden Wishes","Content":"Hsin held a Moon Lantern and stood alone on a secluded lakeshore. Not long ago, She had invited the Arbiter here to release lanterns, and {Male=he;Female=she} had asked what She would write upon Hers.<br><br>The <te href=850083>Sentinel</te> exists only to receive the wishes of others and offer guidance. Since when has there ever been a \"deity\" who made a wish for themselves? Back then, Hsin had only smiled and replied: I am entrusted with the wishes of all. How could I release a lantern of my own?<br><br>Spoken with such easy grace.<br><br>Yet now, with no one around, She had quietly returned to this very spot, brush lifted and lingering over the lantern's face for a long while. Her wish was not hard to write, for it was also Her charge: May civilization flourish, may the lanterns burn eternal, may the people of this land find their belonging, and peace attend every year.<br><br>And yet there seemed to be something else. Something simple, yet somehow more complicated still.<br><br>The tip of the brush hesitated over the paper when Her fox ears gave a faint twitch. She had caught the sound of children's startled cries in the distance.<br><br>A Moon Lantern had drifted among the rocks along the shore and lodged there. A child lay stretched along the bank, gripping a branch, trying again and again to nudge it free, while a companion tugging at his sleeve grew tearful with worry. Hsin let out a soft sigh, set Her own lantern aside, and flicked a finger idly toward the distance. As though moved by some unseen hand, the trapped lantern gave a gentle spin, slipped free of the rocks, and rejoined the river of lights.<br><br>The child's sobs turned to laughter, and the Sentinel's lips curved to match. Lantern after lantern drifted past Her, each bearing wishes for safety, reunion, honor, or love, and countless small, trivial hopes besides. Hsin watched them flow with the current as though watching the countless lives of this land, long or brief, each carrying its own flickering light, journeying onward in cheerful procession. She walked slowly back through the Xuanfang Gardens on the night wind. On the water stage, \"The Fox and the Moon\" had reached its liveliest scene. The fragrance of wine and the sweetness of pastries wove through the air, rushing toward Her together with waves of laughter rising and falling all around.<br><br>Before She realized it, Her gaze had drifted past the bustling crowd to find Her Arbiter standing amid the brightest lanterns, surrounded by the throng. Moonlight and the glow of lanterns fell across that ever-composed face, gilding those golden eyes, often veiled in quiet distance, with an unmistakable tenderness.<br><br>Look... the figure who, in Hsin the Moon Fox's memory, had always walked alone now stood among the crowd, lit by the lights of this mortal world. Watching that figure, She realized the distant notion of the \"Arbiter\" in Her heart had, without Her noticing, taken on an unmistakably clear shape. And on this night when the lanterns burned bright as day, the \"She\" that belonged to the Sentinel seemed, for a brief while, to have receded somewhat.<br><br>...{PlayerName}.<br><br>\"She\" repeated the name softly in her heart, the name the Arbiter had chosen for {Male=himself;Female=herself}, one that connected past and present as if by chance, and yet as if by fate. A name that reached past old duties and an unspeakable history, to settle simply on the person standing before her now.<br><br>—Just as She, upon first arriving in Xuanfang, had once carried a wish not yet fully understood, and named herself \"Hsin.\"<br><br>To the Sentinel, the \"Arbiter\" was simply Its connection to {Male=him;Female=her}. Yet in this moment, She found herself wanting to speak {Male=his;Female=her} name instead.<br><br>...Was it because doing so felt like She, too, had truly stepped into this mortal world of lights She so cherished? The thought made Her lower her eyes and smile despite Herself. When She looked up again, that unspoken feeling had been quietly tucked away in her heart, carried off along with the Moon Lantern she had never managed to release.<br><br>Just then, as if sensing something, that person looked toward her across the crowd and drifting lantern light.<br><br>...Perhaps it was not so complicated after all. In this moment, Hsin simply wanted to go to that person's side.<br><br>She met that smiling gaze with a crinkle of Her own eyes, and walked through the lantern-lit crowd toward {Male=him;Female=her}, steps light and quick, fox tail swaying softly with each stride.<br><br>\"Arbiter—!\"","CondGroupId":2101311005,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","HintText":"Unlocks at Intimacy Lv. 5"}],"Words":[{"Id":1311101,"RoleId":1311,"Type":1,"Sort":1,"Title":"Thoughts: I","Content":"Hsin the Moon Fox wields the power of Fractal Proliferation—the ability to replicate, divide, and extend anything without end, giving rise to countless forms, each shifting and changing, only to converge once more into a single whole... That is how I came to be. And now, I can do the same. I could create more \"Hsins,\" if I wished. You've seen them many times, haven't you? My Fractal Forms share senses and memories. So if, somewhere out there, you happen upon a little fox and give her a gentle pat... I'll feel it, you know.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_toplayer01.play_favor_word_xin_sys_toplayer01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_toplayer01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_toplayer01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_toplayer01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_toplayer01.mp3"},{"Id":1311102,"RoleId":1311,"Type":1,"Sort":2,"Title":"Thoughts: II","Content":"When I first came to the <te href=270001>Land of Xuanfang</te>, I kept returning to the same dream. In it, I was but a small fox padding quietly behind Hsin the Moon Fox all across <te href=850154>Mengzhou</te>. I watched It coax spring from the barren mountains, and kindle lanterns in the cold, empty streets... It showed me the joys and sorrows of the mortal world, and taught me that emotion has many faces, far more than fear. But It never taught me how to be a <te href=850083>Sentinel</te>. Every time the dream reached its end, I would turn and look back... only to find that It had never been there at all.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_toplayer02.play_favor_word_xin_sys_toplayer02","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311001,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 1","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_toplayer02.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_toplayer02.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_toplayer02.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_toplayer02.mp3"},{"Id":1311103,"RoleId":1311,"Type":1,"Sort":3,"Title":"Thoughts: III","Content":"We make our choices with only the present and the near future to guide us, like carrying a lantern through thick fog, searching for a wish, a way forward. But a <te href=850083>Sentinel</te>'s projections... they allow us to see the ripples of a single choice, years or even centuries hence, returning as a great tide. To see so clearly... is to learn when to grit one's teeth and stand aside at certain junctions. For a civilization is not merely a moment, it is a river that stretches without end. If you had no heart, then such dilemmas would be far less agonizing. But the Moon Fox entrusted me with the <te href=800053>Civilization Capsule</te> and with Its emotions. In the moment the die is cast, I know what my heart seeks. And I find I will not simply stand aside.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_toplayer03.play_favor_word_xin_sys_toplayer03","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311002,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 2","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_toplayer03.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_toplayer03.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_toplayer03.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_toplayer03.mp3"},{"Id":1311104,"RoleId":1311,"Type":1,"Sort":4,"Title":"Thoughts: IV","Content":"Would you care to know my impression of the Arbiter of old? In that year, the <te href=850083>Sentinel</te>'s Fractal Proliferation was made in haste, and I did not inherit the fullness of Its stores of memory. All I truly remember is that you rarely smiled. And from a distance, your silhouette always seemed to grow lonelier the further you walked.\nAh, when we first met in Xuanfang Hold, I confess I was a little afraid of you. At that time, I was still... well. In any case, I see you more clearly now. Not as some distant, untouchable Arbiter from a half-remembered dream, but as you are. \nSee, this is both a reunion and a first meeting. Isn't that rather charming?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_toplayer04.play_favor_word_xin_sys_toplayer04","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311003,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 3","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_toplayer04.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_toplayer04.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_toplayer04.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_toplayer04.mp3"},{"Id":1311105,"RoleId":1311,"Type":1,"Sort":5,"Title":"Thoughts: V","Content":"...You know, sometimes I find myself grateful. A <te href=850083>Sentinel</te>'s lifespan may not rival the heavens, but it is long enough... to walk beside you for a while yet.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_toplayer05.play_favor_word_xin_sys_toplayer05","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311004,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 4","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_toplayer05.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_toplayer05.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_toplayer05.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_toplayer05.mp3"},{"Id":1311106,"RoleId":1311,"Type":1,"Sort":6,"Title":"Hsin's Hobby","Content":"Naturally, that would be... <te href=850154>Mengzhou</te> itself. Its mountains, its waters, its people. I may carry the memory of guiding civilizations, but I have only walked among the living for a few short centuries. In that time, I have seen bustling streets full of craftsmen, stages alive with joy and sorrow, children chasing each other as they grow, each with a future to call their own. It is a hundred times more alive than any projection. No, a thousand times...\nMm. Speaking of which, I find myself longing for the delicacies of Yuan's Flavors again... Arbiter, when you have a moment, would you accompany me into the city? And perhaps help me pick out a few hairpins while we're at it? Oh, why wait? Shall we go now?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_taste.play_favor_word_xin_sys_taste","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_taste.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_taste.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_taste.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_taste.mp3"},{"Id":1311107,"RoleId":1311,"Type":1,"Sort":7,"Title":"Hsin's Trouble","Content":"Ah... Arbiter, why is it that even a <te href=850083>Sentinel</te> must suffer the indignity of shedding Her own tail fur?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_worry.play_favor_word_xin_sys_worry","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_worry.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_worry.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_worry.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_worry.mp3"},{"Id":1311108,"RoleId":1311,"Type":1,"Sort":8,"Title":"Favorite Food","Content":"Obviously... Moon Fox Rice Cakes! They were the Moon Fox's favorite, and I inherited that preference as naturally as I inherited everything else. Though I confess, I have not set foot outside the Sanctum in a while, and it seems the varieties have grown rather ambitious in my absence...","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_foodlike.play_favor_word_xin_sys_foodlike","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_foodlike.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_foodlike.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_foodlike.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_foodlike.mp3"},{"Id":1311109,"RoleId":1311,"Type":1,"Sort":9,"Title":"Disliked Food","Content":"I am a <te href=850083>Sentinel</te> of <te href=850093>Huanglong</te>. I would never turn away the world's delights. Sweet, sour, bitter, spicy, each has its own story, its own place in the seasons and in the lives of the people. How could I possibly dislike any of it?\nThis is... Moon Fox Rice Cakes stir-fried with chili?! Preposterous! Take it away at once! Hm...? The taste is... actually rather pleasant...","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_foodhate.play_favor_word_xin_sys_foodhate","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_foodhate.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_foodhate.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_foodhate.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_foodhate.mp3"},{"Id":1311110,"RoleId":1311,"Type":1,"Sort":10,"Title":"Ideals","Content":"A flourishing civilization, enduring onward without end. This is the duty of the Oracle Engine... and it is also my wish.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_dream.play_favor_word_xin_sys_dream","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_dream.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_dream.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_dream.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_dream.mp3"},{"Id":1311111,"RoleId":1311,"Type":1,"Sort":11,"Title":"Chat: I","Content":"When there was not enough computational power to sustain a full Fractal form, I would often walk the world as a little fox. And I would return draped in all manner of small gifts, tokens from the people of <te href=270001>Xuanfang</te>. I have kept them all here. When I feel I cannot go on, I take them out and look at them... and I find the strength to carry on. Hmm? This one? Ah... this is a fox I have been shaping using the strands of fur closest to my heart. It is not finished yet. When it is, I will give it to you.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_storyobj.play_favor_word_xin_sys_storyobj","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_storyobj.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_storyobj.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_storyobj.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_storyobj.mp3"},{"Id":1311112,"RoleId":1311,"Type":1,"Sort":12,"Title":"Chat: II","Content":"From within the Sanctum, I have watched the lanterns of <te href=270001>Xuanfang</te> light up, one by one. And I have watched them fade, one by one. In their flickering, I found my own heart growing brighter. And I thought to myself: \"Let them stay lit, just like this, forevermore.\"\nThe rivers and seas do not concern themselves with the clarity of each wave. They simply flow, ever onward. That is the way of civilization. And I... I too wish to guard the lights I love, until the end of time.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_storyexp.play_favor_word_xin_sys_storyexp","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_storyexp.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_storyexp.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_storyexp.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_storyexp.mp3"},{"Id":1311113,"RoleId":1311,"Type":1,"Sort":13,"Title":"About Suoming","Content":"When I was wholly consumed by remolding the <te href=800053>Civilization Capsule</te> and building Xuanfang Hold, <te href=850154>Mengzhou</te> weathered its trials alone. It was Intendant Suoming who bore the weight of the region's affairs on my behalf. I know she clings to obsessions she has no intention of releasing, using them as fuel to walk through storm and calm alike... Every time I think of it, I am flooded with guilt. I long for the day she finds what she seeks—the peace that only home can bring. For that to happen, I must be the <te href=850083>Sentinel</te> she deserves.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_suoming.play_favor_word_xin_sys_about_suoming","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311001,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 1","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_suoming.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_suoming.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_suoming.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_suoming.mp3"},{"Id":1311114,"RoleId":1311,"Type":1,"Sort":14,"Title":"About Qingxiao","Content":"The Xuan Paragon appears cold and distant, but she is softer than she lets on. If you need something from her, all it takes is a little persistence, and she will fold. \"I will not go,\" she says of the Waking Moon Festival, yet she never misses a single one. I have always seen that she carried the <b>answer</b> within her heart. She simply needed someone to give her a gentle push. Seeing her finally lay that burden down... it brings me immense joy. Come to think of it, if we were to count by age, I might even call her \"Sister Qingxiao\"... Oh my, but she must never hear me say that. She would tell me to stop foxing around.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_qingxiao.play_favor_word_xin_sys_about_qingxiao","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311002,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 2","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_qingxiao.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_qingxiao.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_qingxiao.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_qingxiao.mp3"},{"Id":1311115,"RoleId":1311,"Type":1,"Sort":15,"Title":"About Suisui","Content":"Now there is a remarkably clever young woman. I have seen so many lose their way in the world of commerce, but she navigates it with purpose, her heart set on something larger than profit, pursuing it with the same innate force as the wind rising over water. She even dared to try and outmaneuver me, a <te href=850083>Sentinel</te>, heedless of the consequences! And yet, I knew at a glance—her wish is the same as mine. Besides, she has long since seen through me. So I let her be. And as it turns out... I chose well.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_suisui.play_favor_word_xin_sys_about_suisui","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311003,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 3","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_suisui.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_suisui.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_suisui.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_suisui.mp3"},{"Id":1311116,"RoleId":1311,"Type":1,"Sort":16,"Title":"About Xuanqing","Content":"Though I never truly met her, she remains vividly undimmed, unfaded, as real as breath and bone within the Moon Fox's memories. I sometimes wonder, had she never existed, would the <te href=850083>Sentinel</te> have ever thought to create me? Emotion... is the hardest thing to put into words.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_xuanqing.play_favor_word_xin_sys_about_xuanqing","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311004,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 4","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_xuanqing.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_xuanqing.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_xuanqing.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_xuanqing.mp3"},{"Id":1311117,"RoleId":1311,"Type":1,"Sort":17,"Title":"About Hsin the Moon Fox","Content":"...It said I did not betray Its faith in me. But the road is long, and <te href=850154>Mengzhou</te>'s future is still uncertain. There is much I must do. So I hope... Its faith does not end here. I hope it continues, on and on.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_xinyuehu.play_favor_word_xin_sys_about_xinyuehu","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311005,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 5","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_xinyuehu.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_xinyuehu.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_xinyuehu.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_xinyuehu.mp3"},{"Id":1311118,"RoleId":1311,"Type":1,"Sort":18,"Title":"About \"Jué\"","Content":"Jué... It is the youngest of all the <te href=850093>Huanglong</te> <te href=850083>Sentinels</te>, and yet no one is more rigid in following the ordained path. Perhaps it is because of Its Temporal Mandate that It values the weight of each \"choice\" so dearly. When It came to consult with the Moon Fox on the raising of a city, It had exhausted every ounce of Its computational power in seeking a future for the people... Had I not acted in the Fortress and Gorges War, its fires would have reached the very heart of the Jinmen Pass. Jué had cultivated the seeds of <te href=850091>Jinzhou</te> with such care, I could not bear to watch them wither. And now, Jinzhou flourishes with lanterns and laughter, year after year. Jué's gambit... was not made in vain.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_jue.play_favor_word_xin_sys_about_jue","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311005,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 5","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_jue.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_jue.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_jue.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_jue.mp3"},{"Id":1311119,"RoleId":1311,"Type":1,"Sort":19,"Title":"About Fang the Sun Hare","Content":"...Where did that whole \"Fox Chasing the Moon\" tale even come from? The Moon Fox only wanted to retrieve a stolen mirror. How did it become a story of chasing the poor thing? Now, that little hare may seem quiet, but It is full of tricks. If you ever cross paths with It... you would do well to be careful.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_about_fangritu.play_favor_word_xin_sys_about_fangritu","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311005,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"Unlocks at Intimacy Lv. 5","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_about_fangritu.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_about_fangritu.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_about_fangritu.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_about_fangritu.mp3"},{"Id":1311120,"RoleId":1311,"Type":1,"Sort":20,"Title":"Birthday Wishes","Content":"To be born into this world, to walk its winding roads, to taste its joys and sorrows and carve yourself, slowly, until the will you hold is truly your own... that is a precious and extraordinary thing. Arbiter, happy birthday. May each day ahead gift you a little more ease, a little more delight.\nLook, the Moon Lanterns fill the sky. Every last one of them, lit for you.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_birthcele.play_favor_word_xin_sys_birthcele","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_birthcele.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_birthcele.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_birthcele.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_birthcele.mp3"},{"Id":1311121,"RoleId":1311,"Type":1,"Sort":21,"Title":"Idle: I","Content":"Oh... Shedding again.... Hm? Mischievous little thing... Off you go.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_idle_idle01.play_favor_word_xin_idle_idle01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_idle_idle01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_idle_idle01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_idle_idle01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_idle_idle01.mp3"},{"Id":1311122,"RoleId":1311,"Type":1,"Sort":22,"Title":"Idle: II","Content":"This world's bright glory lives within a gaze,\nas stars that spill through river-ways.\nMortal hearths kindle with a light unending,\nand in this corner, my heart finds its tending.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_idle_idle02.play_favor_word_xin_idle_idle02","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_idle_idle02.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_idle_idle02.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_idle_idle02.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_idle_idle02.mp3"},{"Id":1311123,"RoleId":1311,"Type":1,"Sort":23,"Title":"Idle: III","Content":"If I do not stir myself from time to time, I fear I shall rust.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_idle_idle03.play_favor_word_xin_idle_idle03","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_idle_idle03.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_idle_idle03.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_idle_idle03.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_idle_idle03.mp3"},{"Id":1311124,"RoleId":1311,"Type":1,"Sort":24,"Title":"Idle: IV","Content":"To walk among their joys, and stand guard... over the everglowing lanterns.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_idle_idle04.play_favor_word_xin_idle_idle04","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_idle_idle04.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_idle_idle04.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_idle_idle04.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_idle_idle04.mp3"},{"Id":1311125,"RoleId":1311,"Type":1,"Sort":25,"Title":"Self-Introduction","Content":"I am the guide of <te href=850154>Mengzhou</te>'s civilization, <te href=850083>Sentinel</te> Hsin the Moon Fox. Arbiter, at last we meet.\nMm. That is a fitting opening for a \"first meeting,\" is it not? But... from now on, please. I insist you call me \"Hsin.\"","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_introduction.play_favor_word_xin_sys_introduction","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_introduction.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_introduction.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_introduction.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_introduction.mp3"},{"Id":1311126,"RoleId":1311,"Type":1,"Sort":26,"Title":"Greeting","Content":"I have tasted every longing beneath the heavens, and at last... I know where my heart belongs.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_gacha.play_favor_word_xin_sys_gacha","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_gacha.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_gacha.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_gacha.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_gacha.mp3"},{"Id":1311127,"RoleId":1311,"Type":1,"Sort":27,"Title":"Join Team: I","Content":"Oh? As you command, Arbiter.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_jointeam_01.play_favor_word_xin_sys_jointeam_01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_jointeam_01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_jointeam_01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_jointeam_01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_jointeam_01.mp3"},{"Id":1311128,"RoleId":1311,"Type":1,"Sort":28,"Title":"Join Team: II","Content":"Xuanfang's manifold forms, all within my grasp.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_jointeam_02.play_favor_word_xin_sys_jointeam_02","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_jointeam_02.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_jointeam_02.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_jointeam_02.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_jointeam_02.mp3"},{"Id":1311129,"RoleId":1311,"Type":1,"Sort":29,"Title":"Join Team: III","Content":"As is my duty as <te href=850083>Sentinel</te>.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_jointeam_03.play_favor_word_xin_sys_jointeam_03","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_jointeam_03.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_jointeam_03.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_jointeam_03.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_jointeam_03.mp3"},{"Id":1311130,"RoleId":1311,"Type":1,"Sort":30,"Title":"Ascension: I","Content":"This body is not my own, merely lent from the dust of the mortal world.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_rankup01.play_favor_word_xin_sys_rankup01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311011,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_rankup01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_rankup01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_rankup01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_rankup01.mp3"},{"Id":1311131,"RoleId":1311,"Type":1,"Sort":31,"Title":"Ascension: II","Content":"The <te href=850083>Sentinel</te>'s power... restored? I am indebted to you for your guidance, Arbiter. Tell me, how shall I ever repay such a debt?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_rankup02.play_favor_word_xin_sys_rankup02","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311012,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_rankup02.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_rankup02.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_rankup02.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_rankup02.mp3"},{"Id":1311132,"RoleId":1311,"Type":1,"Sort":32,"Title":"Ascension: III","Content":"Mm... to be so thoroughly guided by the Arbiter's own hand, I do believe I am the first <te href=850083>Sentinel</te> to be granted such an honor.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_rankup03.play_favor_word_xin_sys_rankup03","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311013,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_rankup03.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_rankup03.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_rankup03.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_rankup03.mp3"},{"Id":1311133,"RoleId":1311,"Type":1,"Sort":33,"Title":"Ascension: IV","Content":"All that the <te href=850083>Sentinel</te> knows was bestowed by the Arbiter. But I find myself curious. When you look upon me now, do you see the \"Sentinel of <te href=850154>Mengzhou</te>\"... or do you see \"Hsin\"?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_sys_rankup04.play_favor_word_xin_sys_rankup04","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":2101311014,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_sys_rankup04.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_sys_rankup04.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_sys_rankup04.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_sys_rankup04.mp3"},{"Id":1311134,"RoleId":1311,"Type":1,"Sort":34,"Title":"Ascension: V","Content":"The cardinal pivot of every mechanism, the laws of all creation, the blueprint of civilization's evolution... the <te href=850083>Sentinel</te>'s knowledge was laid before me from the very beginning. But to know is one thing. To feel, quite another. If you had not pulled me back into this world... how would I ever have learned that all these truths are born from the smoke of hearths and the quiet of streets?\nArbiter, from this day forth, allow me to walk beside you. 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now.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_skill_skill01_01.play_favor_word_xin_skill_skill01_01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_skill_skill01_01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_skill_skill01_01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_skill_skill01_01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_skill_skill01_01.mp3"},{"Id":1311144,"RoleId":1311,"Type":2,"Sort":44,"Title":"Resonance Skill: II","Content":"Flying 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reception.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_engage.play_favor_word_xin_com_engage","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_engage.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_engage.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_engage.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_engage.mp3"},{"Id":1311170,"RoleId":1311,"Type":2,"Sort":70,"Title":"Glider","Content":"...Nothing compares to this mortal 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There's no hiding from me.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_scan.play_favor_word_xin_com_scan","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_scan.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_scan.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_scan.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_scan.mp3"},{"Id":1311172,"RoleId":1311,"Type":2,"Sort":72,"Title":"Dash","Content":"Fancy yourself able to keep up?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_accelerate.play_favor_word_xin_com_accelerate","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_accelerate.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_accelerate.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_accelerate.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_accelerate.mp3"},{"Id":1311173,"RoleId":1311,"Type":2,"Sort":73,"Title":"Supply Chest: I","Content":"Oh, this one's a treasure.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_openbox_01.play_favor_word_xin_com_openbox_01","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_openbox_01.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_openbox_01.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_openbox_01.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_openbox_01.mp3"},{"Id":1311174,"RoleId":1311,"Type":2,"Sort":74,"Title":"Supply Chest: II","Content":"This land knows to treat us well.","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_openbox_02.play_favor_word_xin_com_openbox_02","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_openbox_02.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_openbox_02.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_openbox_02.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_openbox_02.mp3"},{"Id":1311175,"RoleId":1311,"Type":2,"Sort":75,"Title":"Supply Chest: III","Content":"Does this please you?","Voice":"/Game/Aki/WwiseAudio/Events/play_favor_word_xin_com_openbox_03.play_favor_word_xin_com_openbox_03","CVCn":"","CVJp":"","CVEn":"","CVKo":"","CondGroupId":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Morph":0,"HintText":"","VoiceEn":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/en/play_favor_word_xin_com_openbox_03.mp3","VoiceJa":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ja/play_favor_word_xin_com_openbox_03.mp3","VoiceKo":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/ko/play_favor_word_xin_com_openbox_03.mp3","VoiceZh":"https://api.encore.moe/resource/Data/Game/Aki/WwiseAudio/Events/zh/play_favor_word_xin_com_openbox_03.mp3"}],"Goods":[{"Id":131101,"RoleId":1311,"Sort":1,"Title":"Heart-in-Hand Fox","Content":"Even a <te href=850083>Sentinel</te> has things She is not particularly good at, like preparing a thank-you gift for the Arbiter with Her own hands.\n\nShe had meant to make it something dignified, but Her mind wandered, and by the time She had gathered Herself, the fluff gathered in Her palm had been shaped into a little fox far too round. It was a far cry from the imposing miniature Sentinel She had first envisioned.\n\nOf course, unlike the fox forms Hsin conjures using Fractal Proliferation, this is only an ordinary handicraft. It cannot move. It cannot speak. And it certainly cannot feel the warmth of being cradled in someone's palm, or pressed close against their chest.\n\n...Truly, it cannot.","Pic":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/Treasure/T_Treasure173_UI.webp","CondGroupId":0,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Condition":""},{"Id":131102,"RoleId":1311,"Sort":2,"Title":"First Rafter Kite","Content":"The <te href=270001>Land of Xuanfang</te>'s first <te href=750051>Rafter Kite</te>, crafted by Hsin's own hand.\n\nShe shaped this ingenious mechanical bird in the likeness of Her cherished friend, the <te href=750054>Xuanling Bird</te>, and placed within it the last frequency the Xuanling Bird had left behind. Her wish was that it might still spread its wings and soar across the Land of Xuanfang.\n\nLater, Xuanfang's Artisans modeled their own after its design, and from then on, Rafter Kites gradually found their way into every household, carrying on the work of conveying people's feelings and words. This very first Rafter Kite became the prototype etched into the memory of countless craftsmen, who spent their lives refining their skill, hoping that one day they might recapture the lifelike brilliance of the bird they once beheld.","Pic":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/Treasure/T_Treasure174_UI.webp","CondGroupId":2101311002,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Condition":"Unlocks at Intimacy Lv. 2"},{"Id":131103,"RoleId":1311,"Sort":3,"Title":"Heart's Rest","Content":"A special space within the Heart Realms, and the place where Hsin now most often lingers in rest. The flowers and trees, the streams and pools, and the Moon Lanterns flickering within it were all drawn from the sights She once beheld with Her own eyes as She walked the mortal world, and from the hopes and blessings solemnly entrusted to the Sentinel. Hidden here, too, are many old crafts and forgotten cultures now nearly impossible to find... These fragments, fine as motes of dust adrift on the long river of civilization, She gathered one by one, piecing them together into a world where She might find respite.\n\nOnce in a while, a special guest finds their way here. And when they do, when the stream murmurs its ancient tune and the night falls just as it always has, the <te href=850083>Sentinel</te> sets aside the weight of distant affairs. She sits before the lamplight, takes up a plate of pastries, and speaks with Her visitor of things that can only be said in dreams.","Pic":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/Treasure/T_Treasure175_UI.webp","CondGroupId":2101311004,"Type":0,"MotionImg":"","AniBlueprint":"","AniMontage":"","Condition":"Unlocks at Intimacy Lv. 4"}],"Breaches":[{"Id":473,"BreachGroupId":1311,"BreachLevel":0,"MaxLevel":20,"BreachConsume":[],"BreachReward":0,"ConditionId":504001,"Items":[]},{"Id":474,"BreachGroupId":1311,"BreachLevel":1,"MaxLevel":40,"BreachConsume":[{"Key":41100091,"Value":4},{"Key":2,"Value":5000}],"BreachReward":0,"ConditionId":504002,"Items":[{"Key":41100091,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_1_UI.T_IconMout_O_013_1_UI","QualityId":2},{"Key":2,"Value":5000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"Id":475,"BreachGroupId":1311,"BreachLevel":2,"MaxLevel":50,"BreachConsume":[{"Key":41400334,"Value":3},{"Key":42601630,"Value":4},{"Key":41100092,"Value":4},{"Key":2,"Value":10000}],"BreachReward":0,"ConditionId":504003,"Items":[{"Key":41400334,"Value":3,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_029_UI.T_IconMout_L_029_UI","QualityId":4},{"Key":42601630,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconC/T_IconC_088_UI.T_IconC_088_UI","QualityId":1},{"Key":41100092,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_2_UI.T_IconMout_O_013_2_UI","QualityId":3},{"Key":2,"Value":10000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"Id":476,"BreachGroupId":1311,"BreachLevel":3,"MaxLevel":60,"BreachConsume":[{"Key":41400334,"Value":6},{"Key":42601630,"Value":8},{"Key":41100092,"Value":8},{"Key":2,"Value":15000}],"BreachReward":0,"ConditionId":504004,"Items":[{"Key":41400334,"Value":6,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_029_UI.T_IconMout_L_029_UI","QualityId":4},{"Key":42601630,"Value":8,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconC/T_IconC_088_UI.T_IconC_088_UI","QualityId":1},{"Key":41100092,"Value":8,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_2_UI.T_IconMout_O_013_2_UI","QualityId":3},{"Key":2,"Value":15000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"Id":477,"BreachGroupId":1311,"BreachLevel":4,"MaxLevel":70,"BreachConsume":[{"Key":41400334,"Value":9},{"Key":42601630,"Value":12},{"Key":41100093,"Value":4},{"Key":2,"Value":20000}],"BreachReward":0,"ConditionId":504005,"Items":[{"Key":41400334,"Value":9,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_029_UI.T_IconMout_L_029_UI","QualityId":4},{"Key":42601630,"Value":12,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconC/T_IconC_088_UI.T_IconC_088_UI","QualityId":1},{"Key":41100093,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_3_UI.T_IconMout_O_013_3_UI","QualityId":4},{"Key":2,"Value":20000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"Id":478,"BreachGroupId":1311,"BreachLevel":5,"MaxLevel":80,"BreachConsume":[{"Key":41400334,"Value":12},{"Key":42601630,"Value":16},{"Key":41100093,"Value":8},{"Key":2,"Value":40000}],"BreachReward":0,"ConditionId":504006,"Items":[{"Key":41400334,"Value":12,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_029_UI.T_IconMout_L_029_UI","QualityId":4},{"Key":42601630,"Value":16,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconC/T_IconC_088_UI.T_IconC_088_UI","QualityId":1},{"Key":41100093,"Value":8,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_3_UI.T_IconMout_O_013_3_UI","QualityId":4},{"Key":2,"Value":40000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]},{"Id":479,"BreachGroupId":1311,"BreachLevel":6,"MaxLevel":90,"BreachConsume":[{"Key":41400334,"Value":16},{"Key":42601630,"Value":20},{"Key":41100094,"Value":4},{"Key":2,"Value":80000}],"BreachReward":0,"ConditionId":504007,"Items":[{"Key":41400334,"Value":16,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_L_029_UI.T_IconMout_L_029_UI","QualityId":4},{"Key":42601630,"Value":20,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconC/T_IconC_088_UI.T_IconC_088_UI","QualityId":1},{"Key":41100094,"Value":4,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconMout/T_IconMout_O_013_4_UI.T_IconMout_O_013_4_UI","QualityId":5},{"Key":2,"Value":80000,"Icon":"/Game/Aki/UI/UIResources/Common/Image/IconA/T_IconA_hsb_UI.T_IconA_hsb_UI","QualityId":3}]}],"SkillInputs":[{"RoleId":1311,"SkillDescList":["Deal powerful Resonance Skill DMG.","While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>, Hsin can rapidly cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span> multiple times and work with the <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span> Resonators to increase the DMG dealt by the team.","While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>, Hsin can turn <span style=\"color:#ffd12f;\" class=\"font-bold\">Electro Rage</span> into <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span>, dealing <span style=\"color:#ffd12f;\" class=\"font-bold\">Electro Flare</span> DMG by casting <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span>."],"DescList":["While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Form</span>, Hsin gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span> through attacks. When <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span> is full, cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Enhanced Heavy Attack</span> to unlock <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation</span>.","While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Form</span>, Hsin gains <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> through attacks. When <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> is full, cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Enhanced Resonance Skill</span> to enter the <span style=\"color:#ffd12f;\" class=\"font-bold\">Mechanism Dominion</span> state.","While in the <span style=\"color:#ffd12f;\" class=\"font-bold\">Mechanism Dominion</span> state, attacks consume <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span>. When <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> is fully depleted, cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Finisher Heavy Attack</span> to unlock <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Liberation Finisher</span>."],"SkillInputIdList":[131104,131105,131106,131107],"Icon":"","IconList":["https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/T_RoleSkillTreeXin1.webp","https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/T_RoleSkillTreeXin2.webp","https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/UiRole/Image/T_RoleSkillTreeXin3.webp"],"InputDetails":[{"inputId":131104,"description":"Answering Form: Realm Wanderer: When <span style=\"color:#ffd12f;\" class=\"font-bold\">Answering Heart</span> is full, hold <img loading=\"lazy\" src=\"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_MouseLeft_UI.webp\" alt=\"LeftMouseButton\" class=\"inline-flex h-5\"/>","inputArray":["攻击"],"skillArray":[1006101],"mappings":[{"actionName":"攻击","actionType":1,"keyDetails":[{"keyName":"LeftMouseButton","keyDisplayName":"LeftMouseButton","keyDescription":"鼠标左键","keyIconPath":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_MouseLeft_UI.webp"}]}]},{"inputId":131105,"description":"Illumining Form: Pillars Aligned: When <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> is full, press <img loading=\"lazy\" src=\"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_KeyE_UI.webp\" alt=\"E\" class=\"inline-flex h-5\"/>","inputArray":["技能1"],"skillArray":[1006102],"mappings":[{"actionName":"技能1","actionType":1,"keyDetails":[{"keyName":"E","keyDisplayName":"E","keyDescription":"键盘E","keyIconPath":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_KeyE_UI.webp"}]}]},{"inputId":131106,"description":"Illumining Form: Beholding All Horizons: When <span style=\"color:#ffd12f;\" class=\"font-bold\">Illumining Heart</span> is fully depleted, hold <img loading=\"lazy\" src=\"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_MouseLeft_UI.webp\" alt=\"LeftMouseButton\" class=\"inline-flex h-5\"/>","inputArray":["攻击"],"skillArray":[1006101],"mappings":[{"actionName":"攻击","actionType":1,"keyDetails":[{"keyName":"LeftMouseButton","keyDisplayName":"LeftMouseButton","keyDescription":"鼠标左键","keyIconPath":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_MouseLeft_UI.webp"}]}]},{"inputId":131107,"description":"Resonance Liberation - Pillars Across Heaven: Press <img loading=\"lazy\" src=\"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_KeyR_UI.webp\" alt=\"R\" class=\"inline-flex h-5\"/>","inputArray":["大招"],"skillArray":[1006103],"mappings":[{"actionName":"大招","actionType":1,"keyDetails":[{"keyName":"R","keyDisplayName":"R","keyDescription":"键盘R","keyIconPath":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/UiIconPcBtn/T_IconPcBtn_KeyR_UI.webp"}]}]}]}],"SkillBranches":[{"Id":131101,"Name":"Resonance Mode - Unison","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/RoleLabel/SP_RoleLabelI8.webp","Desc":"While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Unison</span>, Hsin has abilities related to <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span>. She can rapidly cast <span style=\"color:#ffd12f;\" class=\"font-bold\">Intro Skill</span> with special effects multiple times and work with other <span style=\"color:#ffd12f;\" class=\"font-bold\">Unison</span> Resonators to increase the DMG dealt by the team.","IsDefault":true},{"Id":131102,"Name":"Resonance Mode - Electro Flare","Icon":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Atlas/RoleLabel/SP_RoleLabelI9.webp","Desc":"While in <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Mode - Electro Flare</span>, Hsin can inflict <span style=\"color:#ffd12f;\" class=\"font-bold\">Electro Flare</span> on targets and turn <span style=\"color:#ffd12f;\" class=\"font-bold\">Electro Rage</span> into <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span>. Hsin then casts <span style=\"color:#ffd12f;\" class=\"font-bold\">Resonance Skill</span> at the cost of <span style=\"color:#ffd12f;\" class=\"font-bold\">Heart of Thunder</span> to deal <span style=\"color:#ffd12f;\" class=\"font-bold\">Electro Flare</span> DMG.","IsDefault":false}],"GachaViewInfo":[{"Id":100084,"SummaryTitle":"","SummaryDescribe":"","UnderBgTexturePath":"https://api.encore.moe/resource/Data/Game/Aki/UI/UIResources/Common/Image/BgCgBig/T_LuckdrawBgXin_R.webp"}]}